Arbitrary Dice with Probability











3














I wrote a script that gives a "generalized" function of an arbitrary dice. Is this any good? How can it improve so to make it cleaner?



import random
def roll(die):
number = random.randint(0,len(die)-1)
b = die[number]
return b

Die1 = [1,2,3,4]
Die2 = [1,2,3,4,5,6] #num lists

def inptchacc():
ending_conditions = ['stop','Stop','quit','Quit']
end = False
inpu = input('what number would you like to add to the new face of the Die? (to end the die please type "stop or Stop or quit or Quit to finish the DIE" )')
while end == False:
if not(inpu in ending_conditions):
try:
retr = int(inpu)
return retr
except:
string = 'invalid input please try again'
inpu = input('invalid input please try again ')
else:
stop = 'stop'
return stop

def deeper(IDie):
list =
Adding = True
while Adding:
print('The Die ' + IDie + ' is currently ' + str(list) )
toadd = inptchacc()
if toadd != 'stop':
list.append(toadd)
else:
Adding = False
return list


def chance_overlap(Die1,Die2):
highnumber = 1000
counter = 0
for n in range(highnumber):
x = roll(Die1)
y = roll(Die2)
if x == y:
counter += 1
chance = counter/highnumber
return chance

chance = chance_overlap(Die1,Die2)

print(chance)
Doing = True
while Doing:
try:
IDie1 = deeper('IDie1')
IDie2 = deeper('IDie1')
chance2 = chance_overlap(IDie1,IDie2)
Doing = False
except:
print ('incompatible options selected returning....... ')

print(chance2)








share















locked by Vogel612 12 hours ago


This post has been locked while disputes about its content are being resolved. For more info visit meta.















  • What is the overall function of this, just rolling some arbitrary dice? It looks awfully complicated for such a simple task if that's it.
    – Mast
    yesterday










  • " The assignment deals with a game in which two players both have a set of dice. In the game, each player casts his/her dice and sums the outcomes of the dice. The player with the highest sum wins. If the sums are equal, it's a draw. Usually the dice within one set are equal, but different from the kind of dice in the other set." This is the assignment
    – Beginner-Coder123
    yesterday






  • 1




    As we all want to make our code more efficient or improve it in one way or another, try to write a title that summarizes what your code does, not what you want to get out of a review. Please see How to get the best value out of Code Review - Asking Questions for guidance on writing good question titles.
    – BCdotWEB
    yesterday






  • 3




    @Beginner-Coder123: You should add that description to the question body.
    – Graipher
    yesterday






  • 1




    Please do not vandalize your posts. By posting on the Stack Exchange network, you've granted a non-revocable right for SE to distribute that content (under the CC BY-SA 3.0 license). By SE policy, any vandalism will be reverted.
    – Glorfindel
    12 hours ago
















3














I wrote a script that gives a "generalized" function of an arbitrary dice. Is this any good? How can it improve so to make it cleaner?



import random
def roll(die):
number = random.randint(0,len(die)-1)
b = die[number]
return b

Die1 = [1,2,3,4]
Die2 = [1,2,3,4,5,6] #num lists

def inptchacc():
ending_conditions = ['stop','Stop','quit','Quit']
end = False
inpu = input('what number would you like to add to the new face of the Die? (to end the die please type "stop or Stop or quit or Quit to finish the DIE" )')
while end == False:
if not(inpu in ending_conditions):
try:
retr = int(inpu)
return retr
except:
string = 'invalid input please try again'
inpu = input('invalid input please try again ')
else:
stop = 'stop'
return stop

def deeper(IDie):
list =
Adding = True
while Adding:
print('The Die ' + IDie + ' is currently ' + str(list) )
toadd = inptchacc()
if toadd != 'stop':
list.append(toadd)
else:
Adding = False
return list


def chance_overlap(Die1,Die2):
highnumber = 1000
counter = 0
for n in range(highnumber):
x = roll(Die1)
y = roll(Die2)
if x == y:
counter += 1
chance = counter/highnumber
return chance

chance = chance_overlap(Die1,Die2)

print(chance)
Doing = True
while Doing:
try:
IDie1 = deeper('IDie1')
IDie2 = deeper('IDie1')
chance2 = chance_overlap(IDie1,IDie2)
Doing = False
except:
print ('incompatible options selected returning....... ')

print(chance2)








share















locked by Vogel612 12 hours ago


This post has been locked while disputes about its content are being resolved. For more info visit meta.















  • What is the overall function of this, just rolling some arbitrary dice? It looks awfully complicated for such a simple task if that's it.
    – Mast
    yesterday










  • " The assignment deals with a game in which two players both have a set of dice. In the game, each player casts his/her dice and sums the outcomes of the dice. The player with the highest sum wins. If the sums are equal, it's a draw. Usually the dice within one set are equal, but different from the kind of dice in the other set." This is the assignment
    – Beginner-Coder123
    yesterday






  • 1




    As we all want to make our code more efficient or improve it in one way or another, try to write a title that summarizes what your code does, not what you want to get out of a review. Please see How to get the best value out of Code Review - Asking Questions for guidance on writing good question titles.
    – BCdotWEB
    yesterday






  • 3




    @Beginner-Coder123: You should add that description to the question body.
    – Graipher
    yesterday






  • 1




    Please do not vandalize your posts. By posting on the Stack Exchange network, you've granted a non-revocable right for SE to distribute that content (under the CC BY-SA 3.0 license). By SE policy, any vandalism will be reverted.
    – Glorfindel
    12 hours ago














3












3








3







I wrote a script that gives a "generalized" function of an arbitrary dice. Is this any good? How can it improve so to make it cleaner?



import random
def roll(die):
number = random.randint(0,len(die)-1)
b = die[number]
return b

Die1 = [1,2,3,4]
Die2 = [1,2,3,4,5,6] #num lists

def inptchacc():
ending_conditions = ['stop','Stop','quit','Quit']
end = False
inpu = input('what number would you like to add to the new face of the Die? (to end the die please type "stop or Stop or quit or Quit to finish the DIE" )')
while end == False:
if not(inpu in ending_conditions):
try:
retr = int(inpu)
return retr
except:
string = 'invalid input please try again'
inpu = input('invalid input please try again ')
else:
stop = 'stop'
return stop

def deeper(IDie):
list =
Adding = True
while Adding:
print('The Die ' + IDie + ' is currently ' + str(list) )
toadd = inptchacc()
if toadd != 'stop':
list.append(toadd)
else:
Adding = False
return list


def chance_overlap(Die1,Die2):
highnumber = 1000
counter = 0
for n in range(highnumber):
x = roll(Die1)
y = roll(Die2)
if x == y:
counter += 1
chance = counter/highnumber
return chance

chance = chance_overlap(Die1,Die2)

print(chance)
Doing = True
while Doing:
try:
IDie1 = deeper('IDie1')
IDie2 = deeper('IDie1')
chance2 = chance_overlap(IDie1,IDie2)
Doing = False
except:
print ('incompatible options selected returning....... ')

print(chance2)








share















I wrote a script that gives a "generalized" function of an arbitrary dice. Is this any good? How can it improve so to make it cleaner?



import random
def roll(die):
number = random.randint(0,len(die)-1)
b = die[number]
return b

Die1 = [1,2,3,4]
Die2 = [1,2,3,4,5,6] #num lists

def inptchacc():
ending_conditions = ['stop','Stop','quit','Quit']
end = False
inpu = input('what number would you like to add to the new face of the Die? (to end the die please type "stop or Stop or quit or Quit to finish the DIE" )')
while end == False:
if not(inpu in ending_conditions):
try:
retr = int(inpu)
return retr
except:
string = 'invalid input please try again'
inpu = input('invalid input please try again ')
else:
stop = 'stop'
return stop

def deeper(IDie):
list =
Adding = True
while Adding:
print('The Die ' + IDie + ' is currently ' + str(list) )
toadd = inptchacc()
if toadd != 'stop':
list.append(toadd)
else:
Adding = False
return list


def chance_overlap(Die1,Die2):
highnumber = 1000
counter = 0
for n in range(highnumber):
x = roll(Die1)
y = roll(Die2)
if x == y:
counter += 1
chance = counter/highnumber
return chance

chance = chance_overlap(Die1,Die2)

print(chance)
Doing = True
while Doing:
try:
IDie1 = deeper('IDie1')
IDie2 = deeper('IDie1')
chance2 = chance_overlap(IDie1,IDie2)
Doing = False
except:
print ('incompatible options selected returning....... ')

print(chance2)






python python-3.x





share














share












share



share








edited 12 hours ago









Glorfindel

2841615




2841615










asked yesterday









Beginner-Coder123Beginner-Coder123

293




293




locked by Vogel612 12 hours ago


This post has been locked while disputes about its content are being resolved. For more info visit meta.






locked by Vogel612 12 hours ago


This post has been locked while disputes about its content are being resolved. For more info visit meta.














  • What is the overall function of this, just rolling some arbitrary dice? It looks awfully complicated for such a simple task if that's it.
    – Mast
    yesterday










  • " The assignment deals with a game in which two players both have a set of dice. In the game, each player casts his/her dice and sums the outcomes of the dice. The player with the highest sum wins. If the sums are equal, it's a draw. Usually the dice within one set are equal, but different from the kind of dice in the other set." This is the assignment
    – Beginner-Coder123
    yesterday






  • 1




    As we all want to make our code more efficient or improve it in one way or another, try to write a title that summarizes what your code does, not what you want to get out of a review. Please see How to get the best value out of Code Review - Asking Questions for guidance on writing good question titles.
    – BCdotWEB
    yesterday






  • 3




    @Beginner-Coder123: You should add that description to the question body.
    – Graipher
    yesterday






  • 1




    Please do not vandalize your posts. By posting on the Stack Exchange network, you've granted a non-revocable right for SE to distribute that content (under the CC BY-SA 3.0 license). By SE policy, any vandalism will be reverted.
    – Glorfindel
    12 hours ago


















  • What is the overall function of this, just rolling some arbitrary dice? It looks awfully complicated for such a simple task if that's it.
    – Mast
    yesterday










  • " The assignment deals with a game in which two players both have a set of dice. In the game, each player casts his/her dice and sums the outcomes of the dice. The player with the highest sum wins. If the sums are equal, it's a draw. Usually the dice within one set are equal, but different from the kind of dice in the other set." This is the assignment
    – Beginner-Coder123
    yesterday






  • 1




    As we all want to make our code more efficient or improve it in one way or another, try to write a title that summarizes what your code does, not what you want to get out of a review. Please see How to get the best value out of Code Review - Asking Questions for guidance on writing good question titles.
    – BCdotWEB
    yesterday






  • 3




    @Beginner-Coder123: You should add that description to the question body.
    – Graipher
    yesterday






  • 1




    Please do not vandalize your posts. By posting on the Stack Exchange network, you've granted a non-revocable right for SE to distribute that content (under the CC BY-SA 3.0 license). By SE policy, any vandalism will be reverted.
    – Glorfindel
    12 hours ago
















What is the overall function of this, just rolling some arbitrary dice? It looks awfully complicated for such a simple task if that's it.
– Mast
yesterday




What is the overall function of this, just rolling some arbitrary dice? It looks awfully complicated for such a simple task if that's it.
– Mast
yesterday












" The assignment deals with a game in which two players both have a set of dice. In the game, each player casts his/her dice and sums the outcomes of the dice. The player with the highest sum wins. If the sums are equal, it's a draw. Usually the dice within one set are equal, but different from the kind of dice in the other set." This is the assignment
– Beginner-Coder123
yesterday




" The assignment deals with a game in which two players both have a set of dice. In the game, each player casts his/her dice and sums the outcomes of the dice. The player with the highest sum wins. If the sums are equal, it's a draw. Usually the dice within one set are equal, but different from the kind of dice in the other set." This is the assignment
– Beginner-Coder123
yesterday




1




1




As we all want to make our code more efficient or improve it in one way or another, try to write a title that summarizes what your code does, not what you want to get out of a review. Please see How to get the best value out of Code Review - Asking Questions for guidance on writing good question titles.
– BCdotWEB
yesterday




As we all want to make our code more efficient or improve it in one way or another, try to write a title that summarizes what your code does, not what you want to get out of a review. Please see How to get the best value out of Code Review - Asking Questions for guidance on writing good question titles.
– BCdotWEB
yesterday




3




3




@Beginner-Coder123: You should add that description to the question body.
– Graipher
yesterday




@Beginner-Coder123: You should add that description to the question body.
– Graipher
yesterday




1




1




Please do not vandalize your posts. By posting on the Stack Exchange network, you've granted a non-revocable right for SE to distribute that content (under the CC BY-SA 3.0 license). By SE policy, any vandalism will be reverted.
– Glorfindel
12 hours ago




Please do not vandalize your posts. By posting on the Stack Exchange network, you've granted a non-revocable right for SE to distribute that content (under the CC BY-SA 3.0 license). By SE policy, any vandalism will be reverted.
– Glorfindel
12 hours ago










3 Answers
3






active

oldest

votes


















8














Since you need to roll many times in the chance_overlap function, you might want to optimize making n rolls, using random.choices (Python 3.6+):



from itertools import groupby

def roll(die, n=1):
if n == 1:
return random.choice(die)
return random.choices(die, k=n)

def all_equal(iterable):
"Returns True if all the elements are equal to each other"
g = groupby(iterable)
return next(g, True) and not next(g, False)

def overlap_chance(*dice, n=1000):
rolls = [roll(die, n) for die in dice]
equal_rolls = sum(all_equal(roll) for roll in zip(*rolls))
return equal_rolls / n


Here I chose to include it in your roll function, which is nice because you only have on function, but you do have different return types depending on the value of k, which is not so nice. If you want to you can make it into two separate functions instead.



I made chance_overlap take a variable number of dice so it even works for more than two (and also for one, which is a bit boring).



In addition, I followed Python's official style-guide, PEP8 for variable names (lower_case).



The all_equal function is directly taken from the itertools recipes.





Using a Monte-Carlo method to determine the chance for the dice to get the same values is fine, but you could just use plain old math.



Each distinct value $j$ on each die $i$ has probability $p^i_j = n^i_j / k_i$, where $k_i$ is the number of faces of die $i$ and $n^i_j$ the number of times the value $j$ appears on that die. Then the chance to have an overlap is simply given by



$P(overlap) = sumlimits_j prodlimits_i p^i_j = sumlimits_j prodlimits_i n^i_j / k_i$,



where $i$ goes over all dice and $j$ over all values present on any dice (with $n^i_j = 0$ if value $j$ does not appear on die $i$).



In other words dice rolls are independent events and e.g. the chance to get two heads or two tails with a fair coin (dice = [["H", "T"], ["H", "T"]]) are $P(HH vee TT) = 0.5cdot0.5 + 0.5cdot0.5 = 0.5$.



from collections import Counter
from functools import reduce
from itertools import chain
from operator import mul

def overlap_chance_real(*dice):
all_values = set(chain.from_iterable(dice))
counters = [Counter(die) for die in dice]
lengths = [len(die) for die in dice]
return sum(reduce(mul, [counter[val] / length
for counter, length in zip(counters, lengths)])
for val in all_values)


The nice thing about this is that we don't need to worry if not all dice have the same values, since Counter objects return a count of zero for non-existing keys.



For dice = [[1,2,3], [1,1,1]] it returns the correct (and precise) value of 0.3333333333333333. and 0.5 for dice = [["H", "T"], ["H", "T"]].



The execution time of the first function (overlap_chance) increases linearly with the number of dice (all six sided) and it is in general slower than the second function (overlap_chance_real):



enter image description here



With two dice with increasing number of faces the first function is slower but basically constant in time while the second function is faster but the time increases with the number of faces. This plot also contains your function (since it can only deal with two dice it was not included in the previous plot), which is slower than both:



enter image description here





share



















  • 1




    What did you use to make those graphs?
    – esote
    yesterday






  • 1




    @esote timeit and matplotlib, as detailed in this question (and it's answer).
    – Graipher
    yesterday










  • I tried to implement this, but I broke the code.
    – Beginner-Coder123
    14 hours ago










  • I just don't seem to know what functions you're specifying with the "all_equal", and "overlap_chance_real" If I intend to replace them with some of my written functions, it doesn't work :/. What changes have to be made exactly when reviewing the answer from you? I'm a newbie to be honest
    – Beginner-Coder123
    14 hours ago








  • 1




    Haha, yes I made the mistake with specifying who it was. but alright, I'll give it a try. Much appreciated!
    – Beginner-Coder123
    14 hours ago



















7














The right functions



def roll(die):
number = random.randint(0,len(die)-1)
b = die[number]
return b


Can be:



def roll(die):
return random.choice(die)


inptchacc()



You could instead check only the first character of the input (case insensitive), rather than expecting the whole keyword.



Your return variable stop isn't needed. Just return directly.



stop = 'stop'
return stop


Should be:



return 'stop'


Likewise elsewhere in your code.



Use __main__



Rather than putting code between functions and also at the end of the file, instead use:



if __name__ == '__main__':


See here for more details.





share





























    3














    Make the computer count



    These:



    Die1 = [1,2,3,4]
    Die2 = [1,2,3,4,5,6]


    should be



    die1 = list(range(1, 5))
    die2 = list(range(1, 7))


    Only compare once



    This list:



    ending_conditions = ['stop','Stop','quit','Quit']


    has two problems. First, don't store multiple cases for one word - just store lower (or upper) case - I prefer lower, because no shouting.



    Also, it shouldn't be a list. It's getting tested for membership, so make it a set. In other words,



    ending_conditions = {'stop', 'quiet'}


    then for use, write "not in", instead of "not x in"; i.e.



    if inpu.lower() not in ending_conditions:


    PEP8



    Run your code through a linter. It will catch several things, including




    • Don't capitalize your variables (Die1, Die2, Adding, Doing) if they're local. If they're global constants, they need to be all-uppercase. In the case of Die*, they probably shouldn't be global at all.

    • Add a couple of newlines after your imports


    Grammar



    Write:



    print('Incompatible options selected. Returning...')




    share




























      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      8














      Since you need to roll many times in the chance_overlap function, you might want to optimize making n rolls, using random.choices (Python 3.6+):



      from itertools import groupby

      def roll(die, n=1):
      if n == 1:
      return random.choice(die)
      return random.choices(die, k=n)

      def all_equal(iterable):
      "Returns True if all the elements are equal to each other"
      g = groupby(iterable)
      return next(g, True) and not next(g, False)

      def overlap_chance(*dice, n=1000):
      rolls = [roll(die, n) for die in dice]
      equal_rolls = sum(all_equal(roll) for roll in zip(*rolls))
      return equal_rolls / n


      Here I chose to include it in your roll function, which is nice because you only have on function, but you do have different return types depending on the value of k, which is not so nice. If you want to you can make it into two separate functions instead.



      I made chance_overlap take a variable number of dice so it even works for more than two (and also for one, which is a bit boring).



      In addition, I followed Python's official style-guide, PEP8 for variable names (lower_case).



      The all_equal function is directly taken from the itertools recipes.





      Using a Monte-Carlo method to determine the chance for the dice to get the same values is fine, but you could just use plain old math.



      Each distinct value $j$ on each die $i$ has probability $p^i_j = n^i_j / k_i$, where $k_i$ is the number of faces of die $i$ and $n^i_j$ the number of times the value $j$ appears on that die. Then the chance to have an overlap is simply given by



      $P(overlap) = sumlimits_j prodlimits_i p^i_j = sumlimits_j prodlimits_i n^i_j / k_i$,



      where $i$ goes over all dice and $j$ over all values present on any dice (with $n^i_j = 0$ if value $j$ does not appear on die $i$).



      In other words dice rolls are independent events and e.g. the chance to get two heads or two tails with a fair coin (dice = [["H", "T"], ["H", "T"]]) are $P(HH vee TT) = 0.5cdot0.5 + 0.5cdot0.5 = 0.5$.



      from collections import Counter
      from functools import reduce
      from itertools import chain
      from operator import mul

      def overlap_chance_real(*dice):
      all_values = set(chain.from_iterable(dice))
      counters = [Counter(die) for die in dice]
      lengths = [len(die) for die in dice]
      return sum(reduce(mul, [counter[val] / length
      for counter, length in zip(counters, lengths)])
      for val in all_values)


      The nice thing about this is that we don't need to worry if not all dice have the same values, since Counter objects return a count of zero for non-existing keys.



      For dice = [[1,2,3], [1,1,1]] it returns the correct (and precise) value of 0.3333333333333333. and 0.5 for dice = [["H", "T"], ["H", "T"]].



      The execution time of the first function (overlap_chance) increases linearly with the number of dice (all six sided) and it is in general slower than the second function (overlap_chance_real):



      enter image description here



      With two dice with increasing number of faces the first function is slower but basically constant in time while the second function is faster but the time increases with the number of faces. This plot also contains your function (since it can only deal with two dice it was not included in the previous plot), which is slower than both:



      enter image description here





      share



















      • 1




        What did you use to make those graphs?
        – esote
        yesterday






      • 1




        @esote timeit and matplotlib, as detailed in this question (and it's answer).
        – Graipher
        yesterday










      • I tried to implement this, but I broke the code.
        – Beginner-Coder123
        14 hours ago










      • I just don't seem to know what functions you're specifying with the "all_equal", and "overlap_chance_real" If I intend to replace them with some of my written functions, it doesn't work :/. What changes have to be made exactly when reviewing the answer from you? I'm a newbie to be honest
        – Beginner-Coder123
        14 hours ago








      • 1




        Haha, yes I made the mistake with specifying who it was. but alright, I'll give it a try. Much appreciated!
        – Beginner-Coder123
        14 hours ago
















      8














      Since you need to roll many times in the chance_overlap function, you might want to optimize making n rolls, using random.choices (Python 3.6+):



      from itertools import groupby

      def roll(die, n=1):
      if n == 1:
      return random.choice(die)
      return random.choices(die, k=n)

      def all_equal(iterable):
      "Returns True if all the elements are equal to each other"
      g = groupby(iterable)
      return next(g, True) and not next(g, False)

      def overlap_chance(*dice, n=1000):
      rolls = [roll(die, n) for die in dice]
      equal_rolls = sum(all_equal(roll) for roll in zip(*rolls))
      return equal_rolls / n


      Here I chose to include it in your roll function, which is nice because you only have on function, but you do have different return types depending on the value of k, which is not so nice. If you want to you can make it into two separate functions instead.



      I made chance_overlap take a variable number of dice so it even works for more than two (and also for one, which is a bit boring).



      In addition, I followed Python's official style-guide, PEP8 for variable names (lower_case).



      The all_equal function is directly taken from the itertools recipes.





      Using a Monte-Carlo method to determine the chance for the dice to get the same values is fine, but you could just use plain old math.



      Each distinct value $j$ on each die $i$ has probability $p^i_j = n^i_j / k_i$, where $k_i$ is the number of faces of die $i$ and $n^i_j$ the number of times the value $j$ appears on that die. Then the chance to have an overlap is simply given by



      $P(overlap) = sumlimits_j prodlimits_i p^i_j = sumlimits_j prodlimits_i n^i_j / k_i$,



      where $i$ goes over all dice and $j$ over all values present on any dice (with $n^i_j = 0$ if value $j$ does not appear on die $i$).



      In other words dice rolls are independent events and e.g. the chance to get two heads or two tails with a fair coin (dice = [["H", "T"], ["H", "T"]]) are $P(HH vee TT) = 0.5cdot0.5 + 0.5cdot0.5 = 0.5$.



      from collections import Counter
      from functools import reduce
      from itertools import chain
      from operator import mul

      def overlap_chance_real(*dice):
      all_values = set(chain.from_iterable(dice))
      counters = [Counter(die) for die in dice]
      lengths = [len(die) for die in dice]
      return sum(reduce(mul, [counter[val] / length
      for counter, length in zip(counters, lengths)])
      for val in all_values)


      The nice thing about this is that we don't need to worry if not all dice have the same values, since Counter objects return a count of zero for non-existing keys.



      For dice = [[1,2,3], [1,1,1]] it returns the correct (and precise) value of 0.3333333333333333. and 0.5 for dice = [["H", "T"], ["H", "T"]].



      The execution time of the first function (overlap_chance) increases linearly with the number of dice (all six sided) and it is in general slower than the second function (overlap_chance_real):



      enter image description here



      With two dice with increasing number of faces the first function is slower but basically constant in time while the second function is faster but the time increases with the number of faces. This plot also contains your function (since it can only deal with two dice it was not included in the previous plot), which is slower than both:



      enter image description here





      share



















      • 1




        What did you use to make those graphs?
        – esote
        yesterday






      • 1




        @esote timeit and matplotlib, as detailed in this question (and it's answer).
        – Graipher
        yesterday










      • I tried to implement this, but I broke the code.
        – Beginner-Coder123
        14 hours ago










      • I just don't seem to know what functions you're specifying with the "all_equal", and "overlap_chance_real" If I intend to replace them with some of my written functions, it doesn't work :/. What changes have to be made exactly when reviewing the answer from you? I'm a newbie to be honest
        – Beginner-Coder123
        14 hours ago








      • 1




        Haha, yes I made the mistake with specifying who it was. but alright, I'll give it a try. Much appreciated!
        – Beginner-Coder123
        14 hours ago














      8












      8








      8






      Since you need to roll many times in the chance_overlap function, you might want to optimize making n rolls, using random.choices (Python 3.6+):



      from itertools import groupby

      def roll(die, n=1):
      if n == 1:
      return random.choice(die)
      return random.choices(die, k=n)

      def all_equal(iterable):
      "Returns True if all the elements are equal to each other"
      g = groupby(iterable)
      return next(g, True) and not next(g, False)

      def overlap_chance(*dice, n=1000):
      rolls = [roll(die, n) for die in dice]
      equal_rolls = sum(all_equal(roll) for roll in zip(*rolls))
      return equal_rolls / n


      Here I chose to include it in your roll function, which is nice because you only have on function, but you do have different return types depending on the value of k, which is not so nice. If you want to you can make it into two separate functions instead.



      I made chance_overlap take a variable number of dice so it even works for more than two (and also for one, which is a bit boring).



      In addition, I followed Python's official style-guide, PEP8 for variable names (lower_case).



      The all_equal function is directly taken from the itertools recipes.





      Using a Monte-Carlo method to determine the chance for the dice to get the same values is fine, but you could just use plain old math.



      Each distinct value $j$ on each die $i$ has probability $p^i_j = n^i_j / k_i$, where $k_i$ is the number of faces of die $i$ and $n^i_j$ the number of times the value $j$ appears on that die. Then the chance to have an overlap is simply given by



      $P(overlap) = sumlimits_j prodlimits_i p^i_j = sumlimits_j prodlimits_i n^i_j / k_i$,



      where $i$ goes over all dice and $j$ over all values present on any dice (with $n^i_j = 0$ if value $j$ does not appear on die $i$).



      In other words dice rolls are independent events and e.g. the chance to get two heads or two tails with a fair coin (dice = [["H", "T"], ["H", "T"]]) are $P(HH vee TT) = 0.5cdot0.5 + 0.5cdot0.5 = 0.5$.



      from collections import Counter
      from functools import reduce
      from itertools import chain
      from operator import mul

      def overlap_chance_real(*dice):
      all_values = set(chain.from_iterable(dice))
      counters = [Counter(die) for die in dice]
      lengths = [len(die) for die in dice]
      return sum(reduce(mul, [counter[val] / length
      for counter, length in zip(counters, lengths)])
      for val in all_values)


      The nice thing about this is that we don't need to worry if not all dice have the same values, since Counter objects return a count of zero for non-existing keys.



      For dice = [[1,2,3], [1,1,1]] it returns the correct (and precise) value of 0.3333333333333333. and 0.5 for dice = [["H", "T"], ["H", "T"]].



      The execution time of the first function (overlap_chance) increases linearly with the number of dice (all six sided) and it is in general slower than the second function (overlap_chance_real):



      enter image description here



      With two dice with increasing number of faces the first function is slower but basically constant in time while the second function is faster but the time increases with the number of faces. This plot also contains your function (since it can only deal with two dice it was not included in the previous plot), which is slower than both:



      enter image description here





      share














      Since you need to roll many times in the chance_overlap function, you might want to optimize making n rolls, using random.choices (Python 3.6+):



      from itertools import groupby

      def roll(die, n=1):
      if n == 1:
      return random.choice(die)
      return random.choices(die, k=n)

      def all_equal(iterable):
      "Returns True if all the elements are equal to each other"
      g = groupby(iterable)
      return next(g, True) and not next(g, False)

      def overlap_chance(*dice, n=1000):
      rolls = [roll(die, n) for die in dice]
      equal_rolls = sum(all_equal(roll) for roll in zip(*rolls))
      return equal_rolls / n


      Here I chose to include it in your roll function, which is nice because you only have on function, but you do have different return types depending on the value of k, which is not so nice. If you want to you can make it into two separate functions instead.



      I made chance_overlap take a variable number of dice so it even works for more than two (and also for one, which is a bit boring).



      In addition, I followed Python's official style-guide, PEP8 for variable names (lower_case).



      The all_equal function is directly taken from the itertools recipes.





      Using a Monte-Carlo method to determine the chance for the dice to get the same values is fine, but you could just use plain old math.



      Each distinct value $j$ on each die $i$ has probability $p^i_j = n^i_j / k_i$, where $k_i$ is the number of faces of die $i$ and $n^i_j$ the number of times the value $j$ appears on that die. Then the chance to have an overlap is simply given by



      $P(overlap) = sumlimits_j prodlimits_i p^i_j = sumlimits_j prodlimits_i n^i_j / k_i$,



      where $i$ goes over all dice and $j$ over all values present on any dice (with $n^i_j = 0$ if value $j$ does not appear on die $i$).



      In other words dice rolls are independent events and e.g. the chance to get two heads or two tails with a fair coin (dice = [["H", "T"], ["H", "T"]]) are $P(HH vee TT) = 0.5cdot0.5 + 0.5cdot0.5 = 0.5$.



      from collections import Counter
      from functools import reduce
      from itertools import chain
      from operator import mul

      def overlap_chance_real(*dice):
      all_values = set(chain.from_iterable(dice))
      counters = [Counter(die) for die in dice]
      lengths = [len(die) for die in dice]
      return sum(reduce(mul, [counter[val] / length
      for counter, length in zip(counters, lengths)])
      for val in all_values)


      The nice thing about this is that we don't need to worry if not all dice have the same values, since Counter objects return a count of zero for non-existing keys.



      For dice = [[1,2,3], [1,1,1]] it returns the correct (and precise) value of 0.3333333333333333. and 0.5 for dice = [["H", "T"], ["H", "T"]].



      The execution time of the first function (overlap_chance) increases linearly with the number of dice (all six sided) and it is in general slower than the second function (overlap_chance_real):



      enter image description here



      With two dice with increasing number of faces the first function is slower but basically constant in time while the second function is faster but the time increases with the number of faces. This plot also contains your function (since it can only deal with two dice it was not included in the previous plot), which is slower than both:



      enter image description here






      share













      share


      share








      edited 14 hours ago

























      answered yesterday









      GraipherGraipher

      23.7k53585




      23.7k53585








      • 1




        What did you use to make those graphs?
        – esote
        yesterday






      • 1




        @esote timeit and matplotlib, as detailed in this question (and it's answer).
        – Graipher
        yesterday










      • I tried to implement this, but I broke the code.
        – Beginner-Coder123
        14 hours ago










      • I just don't seem to know what functions you're specifying with the "all_equal", and "overlap_chance_real" If I intend to replace them with some of my written functions, it doesn't work :/. What changes have to be made exactly when reviewing the answer from you? I'm a newbie to be honest
        – Beginner-Coder123
        14 hours ago








      • 1




        Haha, yes I made the mistake with specifying who it was. but alright, I'll give it a try. Much appreciated!
        – Beginner-Coder123
        14 hours ago














      • 1




        What did you use to make those graphs?
        – esote
        yesterday






      • 1




        @esote timeit and matplotlib, as detailed in this question (and it's answer).
        – Graipher
        yesterday










      • I tried to implement this, but I broke the code.
        – Beginner-Coder123
        14 hours ago










      • I just don't seem to know what functions you're specifying with the "all_equal", and "overlap_chance_real" If I intend to replace them with some of my written functions, it doesn't work :/. What changes have to be made exactly when reviewing the answer from you? I'm a newbie to be honest
        – Beginner-Coder123
        14 hours ago








      • 1




        Haha, yes I made the mistake with specifying who it was. but alright, I'll give it a try. Much appreciated!
        – Beginner-Coder123
        14 hours ago








      1




      1




      What did you use to make those graphs?
      – esote
      yesterday




      What did you use to make those graphs?
      – esote
      yesterday




      1




      1




      @esote timeit and matplotlib, as detailed in this question (and it's answer).
      – Graipher
      yesterday




      @esote timeit and matplotlib, as detailed in this question (and it's answer).
      – Graipher
      yesterday












      I tried to implement this, but I broke the code.
      – Beginner-Coder123
      14 hours ago




      I tried to implement this, but I broke the code.
      – Beginner-Coder123
      14 hours ago












      I just don't seem to know what functions you're specifying with the "all_equal", and "overlap_chance_real" If I intend to replace them with some of my written functions, it doesn't work :/. What changes have to be made exactly when reviewing the answer from you? I'm a newbie to be honest
      – Beginner-Coder123
      14 hours ago






      I just don't seem to know what functions you're specifying with the "all_equal", and "overlap_chance_real" If I intend to replace them with some of my written functions, it doesn't work :/. What changes have to be made exactly when reviewing the answer from you? I'm a newbie to be honest
      – Beginner-Coder123
      14 hours ago






      1




      1




      Haha, yes I made the mistake with specifying who it was. but alright, I'll give it a try. Much appreciated!
      – Beginner-Coder123
      14 hours ago




      Haha, yes I made the mistake with specifying who it was. but alright, I'll give it a try. Much appreciated!
      – Beginner-Coder123
      14 hours ago













      7














      The right functions



      def roll(die):
      number = random.randint(0,len(die)-1)
      b = die[number]
      return b


      Can be:



      def roll(die):
      return random.choice(die)


      inptchacc()



      You could instead check only the first character of the input (case insensitive), rather than expecting the whole keyword.



      Your return variable stop isn't needed. Just return directly.



      stop = 'stop'
      return stop


      Should be:



      return 'stop'


      Likewise elsewhere in your code.



      Use __main__



      Rather than putting code between functions and also at the end of the file, instead use:



      if __name__ == '__main__':


      See here for more details.





      share


























        7














        The right functions



        def roll(die):
        number = random.randint(0,len(die)-1)
        b = die[number]
        return b


        Can be:



        def roll(die):
        return random.choice(die)


        inptchacc()



        You could instead check only the first character of the input (case insensitive), rather than expecting the whole keyword.



        Your return variable stop isn't needed. Just return directly.



        stop = 'stop'
        return stop


        Should be:



        return 'stop'


        Likewise elsewhere in your code.



        Use __main__



        Rather than putting code between functions and also at the end of the file, instead use:



        if __name__ == '__main__':


        See here for more details.





        share
























          7












          7








          7






          The right functions



          def roll(die):
          number = random.randint(0,len(die)-1)
          b = die[number]
          return b


          Can be:



          def roll(die):
          return random.choice(die)


          inptchacc()



          You could instead check only the first character of the input (case insensitive), rather than expecting the whole keyword.



          Your return variable stop isn't needed. Just return directly.



          stop = 'stop'
          return stop


          Should be:



          return 'stop'


          Likewise elsewhere in your code.



          Use __main__



          Rather than putting code between functions and also at the end of the file, instead use:



          if __name__ == '__main__':


          See here for more details.





          share












          The right functions



          def roll(die):
          number = random.randint(0,len(die)-1)
          b = die[number]
          return b


          Can be:



          def roll(die):
          return random.choice(die)


          inptchacc()



          You could instead check only the first character of the input (case insensitive), rather than expecting the whole keyword.



          Your return variable stop isn't needed. Just return directly.



          stop = 'stop'
          return stop


          Should be:



          return 'stop'


          Likewise elsewhere in your code.



          Use __main__



          Rather than putting code between functions and also at the end of the file, instead use:



          if __name__ == '__main__':


          See here for more details.






          share











          share


          share










          answered yesterday









          esoteesote

          2,0991933




          2,0991933























              3














              Make the computer count



              These:



              Die1 = [1,2,3,4]
              Die2 = [1,2,3,4,5,6]


              should be



              die1 = list(range(1, 5))
              die2 = list(range(1, 7))


              Only compare once



              This list:



              ending_conditions = ['stop','Stop','quit','Quit']


              has two problems. First, don't store multiple cases for one word - just store lower (or upper) case - I prefer lower, because no shouting.



              Also, it shouldn't be a list. It's getting tested for membership, so make it a set. In other words,



              ending_conditions = {'stop', 'quiet'}


              then for use, write "not in", instead of "not x in"; i.e.



              if inpu.lower() not in ending_conditions:


              PEP8



              Run your code through a linter. It will catch several things, including




              • Don't capitalize your variables (Die1, Die2, Adding, Doing) if they're local. If they're global constants, they need to be all-uppercase. In the case of Die*, they probably shouldn't be global at all.

              • Add a couple of newlines after your imports


              Grammar



              Write:



              print('Incompatible options selected. Returning...')




              share


























                3














                Make the computer count



                These:



                Die1 = [1,2,3,4]
                Die2 = [1,2,3,4,5,6]


                should be



                die1 = list(range(1, 5))
                die2 = list(range(1, 7))


                Only compare once



                This list:



                ending_conditions = ['stop','Stop','quit','Quit']


                has two problems. First, don't store multiple cases for one word - just store lower (or upper) case - I prefer lower, because no shouting.



                Also, it shouldn't be a list. It's getting tested for membership, so make it a set. In other words,



                ending_conditions = {'stop', 'quiet'}


                then for use, write "not in", instead of "not x in"; i.e.



                if inpu.lower() not in ending_conditions:


                PEP8



                Run your code through a linter. It will catch several things, including




                • Don't capitalize your variables (Die1, Die2, Adding, Doing) if they're local. If they're global constants, they need to be all-uppercase. In the case of Die*, they probably shouldn't be global at all.

                • Add a couple of newlines after your imports


                Grammar



                Write:



                print('Incompatible options selected. Returning...')




                share
























                  3












                  3








                  3






                  Make the computer count



                  These:



                  Die1 = [1,2,3,4]
                  Die2 = [1,2,3,4,5,6]


                  should be



                  die1 = list(range(1, 5))
                  die2 = list(range(1, 7))


                  Only compare once



                  This list:



                  ending_conditions = ['stop','Stop','quit','Quit']


                  has two problems. First, don't store multiple cases for one word - just store lower (or upper) case - I prefer lower, because no shouting.



                  Also, it shouldn't be a list. It's getting tested for membership, so make it a set. In other words,



                  ending_conditions = {'stop', 'quiet'}


                  then for use, write "not in", instead of "not x in"; i.e.



                  if inpu.lower() not in ending_conditions:


                  PEP8



                  Run your code through a linter. It will catch several things, including




                  • Don't capitalize your variables (Die1, Die2, Adding, Doing) if they're local. If they're global constants, they need to be all-uppercase. In the case of Die*, they probably shouldn't be global at all.

                  • Add a couple of newlines after your imports


                  Grammar



                  Write:



                  print('Incompatible options selected. Returning...')




                  share












                  Make the computer count



                  These:



                  Die1 = [1,2,3,4]
                  Die2 = [1,2,3,4,5,6]


                  should be



                  die1 = list(range(1, 5))
                  die2 = list(range(1, 7))


                  Only compare once



                  This list:



                  ending_conditions = ['stop','Stop','quit','Quit']


                  has two problems. First, don't store multiple cases for one word - just store lower (or upper) case - I prefer lower, because no shouting.



                  Also, it shouldn't be a list. It's getting tested for membership, so make it a set. In other words,



                  ending_conditions = {'stop', 'quiet'}


                  then for use, write "not in", instead of "not x in"; i.e.



                  if inpu.lower() not in ending_conditions:


                  PEP8



                  Run your code through a linter. It will catch several things, including




                  • Don't capitalize your variables (Die1, Die2, Adding, Doing) if they're local. If they're global constants, they need to be all-uppercase. In the case of Die*, they probably shouldn't be global at all.

                  • Add a couple of newlines after your imports


                  Grammar



                  Write:



                  print('Incompatible options selected. Returning...')





                  share











                  share


                  share










                  answered yesterday









                  ReinderienReinderien

                  4,077821




                  4,077821















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