iOS always “resets” my apps after a while when they are minimized. How can I change that?












9















Example: I'm playing a game and stop for a minute to send a message on WhatsApp. Lock the phone for a couple a minutes, and when I navigate through "frozen" apps and select the game (the game still has the last screen it had when it was minimized), it opens from the splash screen, reseted!



And it doesn't happen only with games. Even Facebook, Twitter, and other apps.










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    9















    Example: I'm playing a game and stop for a minute to send a message on WhatsApp. Lock the phone for a couple a minutes, and when I navigate through "frozen" apps and select the game (the game still has the last screen it had when it was minimized), it opens from the splash screen, reseted!



    And it doesn't happen only with games. Even Facebook, Twitter, and other apps.










    share|improve this question









    New contributor




    Marcelo Assis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      9












      9








      9








      Example: I'm playing a game and stop for a minute to send a message on WhatsApp. Lock the phone for a couple a minutes, and when I navigate through "frozen" apps and select the game (the game still has the last screen it had when it was minimized), it opens from the splash screen, reseted!



      And it doesn't happen only with games. Even Facebook, Twitter, and other apps.










      share|improve this question









      New contributor




      Marcelo Assis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      Example: I'm playing a game and stop for a minute to send a message on WhatsApp. Lock the phone for a couple a minutes, and when I navigate through "frozen" apps and select the game (the game still has the last screen it had when it was minimized), it opens from the splash screen, reseted!



      And it doesn't happen only with games. Even Facebook, Twitter, and other apps.







      iphone ios






      share|improve this question









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      Marcelo Assis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Marcelo Assis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited Jan 18 at 6:17









      Peter Mortensen

      1806




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      asked Jan 17 at 12:22









      Marcelo AssisMarcelo Assis

      1463




      1463




      New contributor




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      New contributor





      Marcelo Assis is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






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      Check out our Code of Conduct.






















          3 Answers
          3






          active

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          17














          You can‘t change that, only the app developer can (by adding code to handle the unloading of the app and preserving the state). Most games don‘t, unfortunately.






          share|improve this answer































            14














            This is actually a common misconception in iOS.



            Apps are not "minimized": they are suspended while they're in the background (except in some cases, notably navigation and music apps). Further, resource taxing suspended apps (such as games) are often closed entirely shortly after being suspended so that iOS can reclaim the copious amounts of memory these apps often reserve.



            The answer to this issue, as @nohillside mentioned, is that the developer needs to implement functionality to save the state of the game when it is suspended, then restore the suspended state when the app wakes up again.



            This can be tricky for many applications, but especially games. So many games simply don't do it.



            There is nothing that you can do as a user to change this functionality, as these constraints are enforced upon the game by the phone's iOS operating system, which is in turn constrained by the phone hardware.






            share|improve this answer































              0














              From my experience, there was two occasions where apps doesn't keep running(or, in other words, shows splash screen when I launch it again).



              First one is that the developer poorly, or even didn't implement suspending for the app. There were some apps that always quits when I press home button, or resets when it was on specific feature. (Although in recent app store I haven't seen one except for some public institution apps that have 1~2 average review)



              Second one is hardware limitation - even though the developer properly implemented the suspension feature, iOS sometimes decide to quit it, for various reasons from lack of memory(this is actually major reason that earlier idevices didn't support app suspension on 3G/S era), battery time management.



              For first reason, you can write a review on Appstore - it is one of the most impacting reasons for app development progress.



              For second reason, well, it is kinda dumb solution but you can purchase a new hardware with more RAM, and it will reduce the possibility of suspended apps halted from iOS(And reduce time for app relaunch). Or, if you're not willing to do so, you can tell iOS to halt some unimportant apps by swiping the app's preview upwards in the multitasking view, possibly reducing the chance of the apps you're actually using getting killed by iOS.






              share|improve this answer













              Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.















              • I don't know why this answer got a -1 since it suggests an actual solution to the problem and describes it too.

                – redbeam_
                Jan 18 at 19:43











              • I don't know how to add additional references since most of the response's reasoning relies on my personal experience. The 3GS part comes from my jailbroken iPod Touch 2G 8GB iOS 3.x, where I tried to background run an app by jailbreaking it only could handle 2~3 background apps due to small RAM (can't remember exact number but it had less than 100MB avail RAM for app tho). Appstore review part comes from my job experience from a startup company(and many developer response from popular app where it apologizes to the negative review). Second solution comes from almost every apple tip community.

                – ik1ne
                Jan 19 at 2:22











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              3 Answers
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              active

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              3 Answers
              3






              active

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              active

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              active

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              17














              You can‘t change that, only the app developer can (by adding code to handle the unloading of the app and preserving the state). Most games don‘t, unfortunately.






              share|improve this answer




























                17














                You can‘t change that, only the app developer can (by adding code to handle the unloading of the app and preserving the state). Most games don‘t, unfortunately.






                share|improve this answer


























                  17












                  17








                  17







                  You can‘t change that, only the app developer can (by adding code to handle the unloading of the app and preserving the state). Most games don‘t, unfortunately.






                  share|improve this answer













                  You can‘t change that, only the app developer can (by adding code to handle the unloading of the app and preserving the state). Most games don‘t, unfortunately.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Jan 17 at 12:31









                  nohillsidenohillside

                  51.4k13109150




                  51.4k13109150

























                      14














                      This is actually a common misconception in iOS.



                      Apps are not "minimized": they are suspended while they're in the background (except in some cases, notably navigation and music apps). Further, resource taxing suspended apps (such as games) are often closed entirely shortly after being suspended so that iOS can reclaim the copious amounts of memory these apps often reserve.



                      The answer to this issue, as @nohillside mentioned, is that the developer needs to implement functionality to save the state of the game when it is suspended, then restore the suspended state when the app wakes up again.



                      This can be tricky for many applications, but especially games. So many games simply don't do it.



                      There is nothing that you can do as a user to change this functionality, as these constraints are enforced upon the game by the phone's iOS operating system, which is in turn constrained by the phone hardware.






                      share|improve this answer




























                        14














                        This is actually a common misconception in iOS.



                        Apps are not "minimized": they are suspended while they're in the background (except in some cases, notably navigation and music apps). Further, resource taxing suspended apps (such as games) are often closed entirely shortly after being suspended so that iOS can reclaim the copious amounts of memory these apps often reserve.



                        The answer to this issue, as @nohillside mentioned, is that the developer needs to implement functionality to save the state of the game when it is suspended, then restore the suspended state when the app wakes up again.



                        This can be tricky for many applications, but especially games. So many games simply don't do it.



                        There is nothing that you can do as a user to change this functionality, as these constraints are enforced upon the game by the phone's iOS operating system, which is in turn constrained by the phone hardware.






                        share|improve this answer


























                          14












                          14








                          14







                          This is actually a common misconception in iOS.



                          Apps are not "minimized": they are suspended while they're in the background (except in some cases, notably navigation and music apps). Further, resource taxing suspended apps (such as games) are often closed entirely shortly after being suspended so that iOS can reclaim the copious amounts of memory these apps often reserve.



                          The answer to this issue, as @nohillside mentioned, is that the developer needs to implement functionality to save the state of the game when it is suspended, then restore the suspended state when the app wakes up again.



                          This can be tricky for many applications, but especially games. So many games simply don't do it.



                          There is nothing that you can do as a user to change this functionality, as these constraints are enforced upon the game by the phone's iOS operating system, which is in turn constrained by the phone hardware.






                          share|improve this answer













                          This is actually a common misconception in iOS.



                          Apps are not "minimized": they are suspended while they're in the background (except in some cases, notably navigation and music apps). Further, resource taxing suspended apps (such as games) are often closed entirely shortly after being suspended so that iOS can reclaim the copious amounts of memory these apps often reserve.



                          The answer to this issue, as @nohillside mentioned, is that the developer needs to implement functionality to save the state of the game when it is suspended, then restore the suspended state when the app wakes up again.



                          This can be tricky for many applications, but especially games. So many games simply don't do it.



                          There is nothing that you can do as a user to change this functionality, as these constraints are enforced upon the game by the phone's iOS operating system, which is in turn constrained by the phone hardware.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Jan 17 at 21:00









                          malexdevmalexdev

                          30029




                          30029























                              0














                              From my experience, there was two occasions where apps doesn't keep running(or, in other words, shows splash screen when I launch it again).



                              First one is that the developer poorly, or even didn't implement suspending for the app. There were some apps that always quits when I press home button, or resets when it was on specific feature. (Although in recent app store I haven't seen one except for some public institution apps that have 1~2 average review)



                              Second one is hardware limitation - even though the developer properly implemented the suspension feature, iOS sometimes decide to quit it, for various reasons from lack of memory(this is actually major reason that earlier idevices didn't support app suspension on 3G/S era), battery time management.



                              For first reason, you can write a review on Appstore - it is one of the most impacting reasons for app development progress.



                              For second reason, well, it is kinda dumb solution but you can purchase a new hardware with more RAM, and it will reduce the possibility of suspended apps halted from iOS(And reduce time for app relaunch). Or, if you're not willing to do so, you can tell iOS to halt some unimportant apps by swiping the app's preview upwards in the multitasking view, possibly reducing the chance of the apps you're actually using getting killed by iOS.






                              share|improve this answer













                              Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.















                              • I don't know why this answer got a -1 since it suggests an actual solution to the problem and describes it too.

                                – redbeam_
                                Jan 18 at 19:43











                              • I don't know how to add additional references since most of the response's reasoning relies on my personal experience. The 3GS part comes from my jailbroken iPod Touch 2G 8GB iOS 3.x, where I tried to background run an app by jailbreaking it only could handle 2~3 background apps due to small RAM (can't remember exact number but it had less than 100MB avail RAM for app tho). Appstore review part comes from my job experience from a startup company(and many developer response from popular app where it apologizes to the negative review). Second solution comes from almost every apple tip community.

                                – ik1ne
                                Jan 19 at 2:22
















                              0














                              From my experience, there was two occasions where apps doesn't keep running(or, in other words, shows splash screen when I launch it again).



                              First one is that the developer poorly, or even didn't implement suspending for the app. There were some apps that always quits when I press home button, or resets when it was on specific feature. (Although in recent app store I haven't seen one except for some public institution apps that have 1~2 average review)



                              Second one is hardware limitation - even though the developer properly implemented the suspension feature, iOS sometimes decide to quit it, for various reasons from lack of memory(this is actually major reason that earlier idevices didn't support app suspension on 3G/S era), battery time management.



                              For first reason, you can write a review on Appstore - it is one of the most impacting reasons for app development progress.



                              For second reason, well, it is kinda dumb solution but you can purchase a new hardware with more RAM, and it will reduce the possibility of suspended apps halted from iOS(And reduce time for app relaunch). Or, if you're not willing to do so, you can tell iOS to halt some unimportant apps by swiping the app's preview upwards in the multitasking view, possibly reducing the chance of the apps you're actually using getting killed by iOS.






                              share|improve this answer













                              Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.















                              • I don't know why this answer got a -1 since it suggests an actual solution to the problem and describes it too.

                                – redbeam_
                                Jan 18 at 19:43











                              • I don't know how to add additional references since most of the response's reasoning relies on my personal experience. The 3GS part comes from my jailbroken iPod Touch 2G 8GB iOS 3.x, where I tried to background run an app by jailbreaking it only could handle 2~3 background apps due to small RAM (can't remember exact number but it had less than 100MB avail RAM for app tho). Appstore review part comes from my job experience from a startup company(and many developer response from popular app where it apologizes to the negative review). Second solution comes from almost every apple tip community.

                                – ik1ne
                                Jan 19 at 2:22














                              0












                              0








                              0







                              From my experience, there was two occasions where apps doesn't keep running(or, in other words, shows splash screen when I launch it again).



                              First one is that the developer poorly, or even didn't implement suspending for the app. There were some apps that always quits when I press home button, or resets when it was on specific feature. (Although in recent app store I haven't seen one except for some public institution apps that have 1~2 average review)



                              Second one is hardware limitation - even though the developer properly implemented the suspension feature, iOS sometimes decide to quit it, for various reasons from lack of memory(this is actually major reason that earlier idevices didn't support app suspension on 3G/S era), battery time management.



                              For first reason, you can write a review on Appstore - it is one of the most impacting reasons for app development progress.



                              For second reason, well, it is kinda dumb solution but you can purchase a new hardware with more RAM, and it will reduce the possibility of suspended apps halted from iOS(And reduce time for app relaunch). Or, if you're not willing to do so, you can tell iOS to halt some unimportant apps by swiping the app's preview upwards in the multitasking view, possibly reducing the chance of the apps you're actually using getting killed by iOS.






                              share|improve this answer













                              From my experience, there was two occasions where apps doesn't keep running(or, in other words, shows splash screen when I launch it again).



                              First one is that the developer poorly, or even didn't implement suspending for the app. There were some apps that always quits when I press home button, or resets when it was on specific feature. (Although in recent app store I haven't seen one except for some public institution apps that have 1~2 average review)



                              Second one is hardware limitation - even though the developer properly implemented the suspension feature, iOS sometimes decide to quit it, for various reasons from lack of memory(this is actually major reason that earlier idevices didn't support app suspension on 3G/S era), battery time management.



                              For first reason, you can write a review on Appstore - it is one of the most impacting reasons for app development progress.



                              For second reason, well, it is kinda dumb solution but you can purchase a new hardware with more RAM, and it will reduce the possibility of suspended apps halted from iOS(And reduce time for app relaunch). Or, if you're not willing to do so, you can tell iOS to halt some unimportant apps by swiping the app's preview upwards in the multitasking view, possibly reducing the chance of the apps you're actually using getting killed by iOS.







                              share|improve this answer












                              share|improve this answer



                              share|improve this answer










                              answered Jan 18 at 1:54









                              ik1neik1ne

                              666




                              666



                              Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.




                              Some of the information contained in this post requires additional references. Please edit to add citations to reliable sources that support the assertions made here. Unsourced material may be disputed or deleted.














                              • I don't know why this answer got a -1 since it suggests an actual solution to the problem and describes it too.

                                – redbeam_
                                Jan 18 at 19:43











                              • I don't know how to add additional references since most of the response's reasoning relies on my personal experience. The 3GS part comes from my jailbroken iPod Touch 2G 8GB iOS 3.x, where I tried to background run an app by jailbreaking it only could handle 2~3 background apps due to small RAM (can't remember exact number but it had less than 100MB avail RAM for app tho). Appstore review part comes from my job experience from a startup company(and many developer response from popular app where it apologizes to the negative review). Second solution comes from almost every apple tip community.

                                – ik1ne
                                Jan 19 at 2:22



















                              • I don't know why this answer got a -1 since it suggests an actual solution to the problem and describes it too.

                                – redbeam_
                                Jan 18 at 19:43











                              • I don't know how to add additional references since most of the response's reasoning relies on my personal experience. The 3GS part comes from my jailbroken iPod Touch 2G 8GB iOS 3.x, where I tried to background run an app by jailbreaking it only could handle 2~3 background apps due to small RAM (can't remember exact number but it had less than 100MB avail RAM for app tho). Appstore review part comes from my job experience from a startup company(and many developer response from popular app where it apologizes to the negative review). Second solution comes from almost every apple tip community.

                                – ik1ne
                                Jan 19 at 2:22

















                              I don't know why this answer got a -1 since it suggests an actual solution to the problem and describes it too.

                              – redbeam_
                              Jan 18 at 19:43





                              I don't know why this answer got a -1 since it suggests an actual solution to the problem and describes it too.

                              – redbeam_
                              Jan 18 at 19:43













                              I don't know how to add additional references since most of the response's reasoning relies on my personal experience. The 3GS part comes from my jailbroken iPod Touch 2G 8GB iOS 3.x, where I tried to background run an app by jailbreaking it only could handle 2~3 background apps due to small RAM (can't remember exact number but it had less than 100MB avail RAM for app tho). Appstore review part comes from my job experience from a startup company(and many developer response from popular app where it apologizes to the negative review). Second solution comes from almost every apple tip community.

                              – ik1ne
                              Jan 19 at 2:22





                              I don't know how to add additional references since most of the response's reasoning relies on my personal experience. The 3GS part comes from my jailbroken iPod Touch 2G 8GB iOS 3.x, where I tried to background run an app by jailbreaking it only could handle 2~3 background apps due to small RAM (can't remember exact number but it had less than 100MB avail RAM for app tho). Appstore review part comes from my job experience from a startup company(and many developer response from popular app where it apologizes to the negative review). Second solution comes from almost every apple tip community.

                              – ik1ne
                              Jan 19 at 2:22










                              Marcelo Assis is a new contributor. Be nice, and check out our Code of Conduct.










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