List implementation in C












2














I tried to implement a Python-esque list in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.



Header



#ifndef __TYPE_LIST_H__
#define __TYPE_LIST_H__

/* Generic list implementation for holding a set of pointers to a type
(has to be consistently handled by the element_match and element_delete
functions)
*/

typedef struct list_s list_t;

#include <stdbool.h>
#include <stdint.h>

extern const uint16_t default_capacity;

list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element));

void list_delete(list_t* list);

bool list_append(list_t* list, void* element);
void* list_pop(list_t* list);
bool list_remove(list_t* list, void* element);
int16_t list_index(list_t* list, void* element);
bool list_contains(list_t* list, void* element);
bool list_empty(list_t* list);

#endif


Source



#include <type/list.h>
#include <stdio.h>
#include <stdlib.h>

const uint16_t default_capacity = 256;

struct list_s
{
uint16_t length;
uint16_t capacity;
void** elements;
bool (*element_match )(const void* a, const void* b);
void (*element_delete)(void* element);
};

list_t* list_create(
uint16_t initial_capacity,
bool (*element_match )(const void* a, const void* b),
void (*element_delete)(void* element))
{
list_t* list = (list_t*) malloc(sizeof(list_t));
if (!list) return NULL;

if (!initial_capacity) {
initial_capacity = default_capacity;
}

list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
if (!list->elements) return NULL;

list->length = 0;
list->capacity = initial_capacity;
list->element_match = element_match;
list->element_delete = element_delete;

return list;
}

void list_delete(list_t* list)
{
if (!list) return;

if (list->element_delete) {
unsigned i;
for (i = 0; i< list->length; i++) {
list->element_delete(list->elements[i]);
}
}
else {
fprintf(stderr, "WARNING: no element_delete specified");
}
free(list);
}

bool list_append(list_t* list, void* element)
{
if (!list || !element)
return false;
if (list->length >= list->capacity) {
// expand the elements array
list->capacity *= 2;
list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
if (!list->elements) {
return false;
}
}
list->length += 1;
list->elements[list->length] = element;
return true;
}

void* list_pop(list_t* list)
{
if (!list || list_empty(list)) {
return NULL;
}
void* element = list->elements[list->length];
list->elements[list->length] = NULL;
list->length -= 1;
return element;
}

bool list_remove(list_t* list, void* element)
{
if (!list || !list->element_match) {
return false;
}
unsigned i;
bool found = false;
for (i = 0; i < list->length; i++) {
if (!found && list->element_match(list->elements[i], element)) {
found = true;
list->length -= 1;
}
if (found) {
// shift all subsequent elements back one
list->elements[i] = list->elements[i + 1];
}
}
return found;
}

int16_t list_index(list_t* list, void* element)
{
int16_t i;
for (i = 0; i < list->length; i++) {
if (list->element_match(list->elements[i], element)) {
return i;
}
}
return -1;
}

bool list_contains(list_t* list, void* element) {
return (list_index(list, element) != -1);
}

bool list_empty(list_t* list)
{
return (list->length == 0);
}









share|improve this question





























    2














    I tried to implement a Python-esque list in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.



    Header



    #ifndef __TYPE_LIST_H__
    #define __TYPE_LIST_H__

    /* Generic list implementation for holding a set of pointers to a type
    (has to be consistently handled by the element_match and element_delete
    functions)
    */

    typedef struct list_s list_t;

    #include <stdbool.h>
    #include <stdint.h>

    extern const uint16_t default_capacity;

    list_t* list_create(
    uint16_t initial_capacity,
    bool (*element_match )(const void* a, const void* b),
    void (*element_delete)(void* element));

    void list_delete(list_t* list);

    bool list_append(list_t* list, void* element);
    void* list_pop(list_t* list);
    bool list_remove(list_t* list, void* element);
    int16_t list_index(list_t* list, void* element);
    bool list_contains(list_t* list, void* element);
    bool list_empty(list_t* list);

    #endif


    Source



    #include <type/list.h>
    #include <stdio.h>
    #include <stdlib.h>

    const uint16_t default_capacity = 256;

    struct list_s
    {
    uint16_t length;
    uint16_t capacity;
    void** elements;
    bool (*element_match )(const void* a, const void* b);
    void (*element_delete)(void* element);
    };

    list_t* list_create(
    uint16_t initial_capacity,
    bool (*element_match )(const void* a, const void* b),
    void (*element_delete)(void* element))
    {
    list_t* list = (list_t*) malloc(sizeof(list_t));
    if (!list) return NULL;

    if (!initial_capacity) {
    initial_capacity = default_capacity;
    }

    list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
    if (!list->elements) return NULL;

    list->length = 0;
    list->capacity = initial_capacity;
    list->element_match = element_match;
    list->element_delete = element_delete;

    return list;
    }

    void list_delete(list_t* list)
    {
    if (!list) return;

    if (list->element_delete) {
    unsigned i;
    for (i = 0; i< list->length; i++) {
    list->element_delete(list->elements[i]);
    }
    }
    else {
    fprintf(stderr, "WARNING: no element_delete specified");
    }
    free(list);
    }

    bool list_append(list_t* list, void* element)
    {
    if (!list || !element)
    return false;
    if (list->length >= list->capacity) {
    // expand the elements array
    list->capacity *= 2;
    list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
    if (!list->elements) {
    return false;
    }
    }
    list->length += 1;
    list->elements[list->length] = element;
    return true;
    }

    void* list_pop(list_t* list)
    {
    if (!list || list_empty(list)) {
    return NULL;
    }
    void* element = list->elements[list->length];
    list->elements[list->length] = NULL;
    list->length -= 1;
    return element;
    }

    bool list_remove(list_t* list, void* element)
    {
    if (!list || !list->element_match) {
    return false;
    }
    unsigned i;
    bool found = false;
    for (i = 0; i < list->length; i++) {
    if (!found && list->element_match(list->elements[i], element)) {
    found = true;
    list->length -= 1;
    }
    if (found) {
    // shift all subsequent elements back one
    list->elements[i] = list->elements[i + 1];
    }
    }
    return found;
    }

    int16_t list_index(list_t* list, void* element)
    {
    int16_t i;
    for (i = 0; i < list->length; i++) {
    if (list->element_match(list->elements[i], element)) {
    return i;
    }
    }
    return -1;
    }

    bool list_contains(list_t* list, void* element) {
    return (list_index(list, element) != -1);
    }

    bool list_empty(list_t* list)
    {
    return (list->length == 0);
    }









    share|improve this question



























      2












      2








      2







      I tried to implement a Python-esque list in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.



      Header



      #ifndef __TYPE_LIST_H__
      #define __TYPE_LIST_H__

      /* Generic list implementation for holding a set of pointers to a type
      (has to be consistently handled by the element_match and element_delete
      functions)
      */

      typedef struct list_s list_t;

      #include <stdbool.h>
      #include <stdint.h>

      extern const uint16_t default_capacity;

      list_t* list_create(
      uint16_t initial_capacity,
      bool (*element_match )(const void* a, const void* b),
      void (*element_delete)(void* element));

      void list_delete(list_t* list);

      bool list_append(list_t* list, void* element);
      void* list_pop(list_t* list);
      bool list_remove(list_t* list, void* element);
      int16_t list_index(list_t* list, void* element);
      bool list_contains(list_t* list, void* element);
      bool list_empty(list_t* list);

      #endif


      Source



      #include <type/list.h>
      #include <stdio.h>
      #include <stdlib.h>

      const uint16_t default_capacity = 256;

      struct list_s
      {
      uint16_t length;
      uint16_t capacity;
      void** elements;
      bool (*element_match )(const void* a, const void* b);
      void (*element_delete)(void* element);
      };

      list_t* list_create(
      uint16_t initial_capacity,
      bool (*element_match )(const void* a, const void* b),
      void (*element_delete)(void* element))
      {
      list_t* list = (list_t*) malloc(sizeof(list_t));
      if (!list) return NULL;

      if (!initial_capacity) {
      initial_capacity = default_capacity;
      }

      list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
      if (!list->elements) return NULL;

      list->length = 0;
      list->capacity = initial_capacity;
      list->element_match = element_match;
      list->element_delete = element_delete;

      return list;
      }

      void list_delete(list_t* list)
      {
      if (!list) return;

      if (list->element_delete) {
      unsigned i;
      for (i = 0; i< list->length; i++) {
      list->element_delete(list->elements[i]);
      }
      }
      else {
      fprintf(stderr, "WARNING: no element_delete specified");
      }
      free(list);
      }

      bool list_append(list_t* list, void* element)
      {
      if (!list || !element)
      return false;
      if (list->length >= list->capacity) {
      // expand the elements array
      list->capacity *= 2;
      list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
      if (!list->elements) {
      return false;
      }
      }
      list->length += 1;
      list->elements[list->length] = element;
      return true;
      }

      void* list_pop(list_t* list)
      {
      if (!list || list_empty(list)) {
      return NULL;
      }
      void* element = list->elements[list->length];
      list->elements[list->length] = NULL;
      list->length -= 1;
      return element;
      }

      bool list_remove(list_t* list, void* element)
      {
      if (!list || !list->element_match) {
      return false;
      }
      unsigned i;
      bool found = false;
      for (i = 0; i < list->length; i++) {
      if (!found && list->element_match(list->elements[i], element)) {
      found = true;
      list->length -= 1;
      }
      if (found) {
      // shift all subsequent elements back one
      list->elements[i] = list->elements[i + 1];
      }
      }
      return found;
      }

      int16_t list_index(list_t* list, void* element)
      {
      int16_t i;
      for (i = 0; i < list->length; i++) {
      if (list->element_match(list->elements[i], element)) {
      return i;
      }
      }
      return -1;
      }

      bool list_contains(list_t* list, void* element) {
      return (list_index(list, element) != -1);
      }

      bool list_empty(list_t* list)
      {
      return (list->length == 0);
      }









      share|improve this question















      I tried to implement a Python-esque list in C. Having not really used C in anger, I'd like some pointers on style and error handling in particular.



      Header



      #ifndef __TYPE_LIST_H__
      #define __TYPE_LIST_H__

      /* Generic list implementation for holding a set of pointers to a type
      (has to be consistently handled by the element_match and element_delete
      functions)
      */

      typedef struct list_s list_t;

      #include <stdbool.h>
      #include <stdint.h>

      extern const uint16_t default_capacity;

      list_t* list_create(
      uint16_t initial_capacity,
      bool (*element_match )(const void* a, const void* b),
      void (*element_delete)(void* element));

      void list_delete(list_t* list);

      bool list_append(list_t* list, void* element);
      void* list_pop(list_t* list);
      bool list_remove(list_t* list, void* element);
      int16_t list_index(list_t* list, void* element);
      bool list_contains(list_t* list, void* element);
      bool list_empty(list_t* list);

      #endif


      Source



      #include <type/list.h>
      #include <stdio.h>
      #include <stdlib.h>

      const uint16_t default_capacity = 256;

      struct list_s
      {
      uint16_t length;
      uint16_t capacity;
      void** elements;
      bool (*element_match )(const void* a, const void* b);
      void (*element_delete)(void* element);
      };

      list_t* list_create(
      uint16_t initial_capacity,
      bool (*element_match )(const void* a, const void* b),
      void (*element_delete)(void* element))
      {
      list_t* list = (list_t*) malloc(sizeof(list_t));
      if (!list) return NULL;

      if (!initial_capacity) {
      initial_capacity = default_capacity;
      }

      list->elements = (void**) malloc(sizeof(void*) * initial_capacity);
      if (!list->elements) return NULL;

      list->length = 0;
      list->capacity = initial_capacity;
      list->element_match = element_match;
      list->element_delete = element_delete;

      return list;
      }

      void list_delete(list_t* list)
      {
      if (!list) return;

      if (list->element_delete) {
      unsigned i;
      for (i = 0; i< list->length; i++) {
      list->element_delete(list->elements[i]);
      }
      }
      else {
      fprintf(stderr, "WARNING: no element_delete specified");
      }
      free(list);
      }

      bool list_append(list_t* list, void* element)
      {
      if (!list || !element)
      return false;
      if (list->length >= list->capacity) {
      // expand the elements array
      list->capacity *= 2;
      list->elements = realloc(list->elements, sizeof(void*) * list->capacity);
      if (!list->elements) {
      return false;
      }
      }
      list->length += 1;
      list->elements[list->length] = element;
      return true;
      }

      void* list_pop(list_t* list)
      {
      if (!list || list_empty(list)) {
      return NULL;
      }
      void* element = list->elements[list->length];
      list->elements[list->length] = NULL;
      list->length -= 1;
      return element;
      }

      bool list_remove(list_t* list, void* element)
      {
      if (!list || !list->element_match) {
      return false;
      }
      unsigned i;
      bool found = false;
      for (i = 0; i < list->length; i++) {
      if (!found && list->element_match(list->elements[i], element)) {
      found = true;
      list->length -= 1;
      }
      if (found) {
      // shift all subsequent elements back one
      list->elements[i] = list->elements[i + 1];
      }
      }
      return found;
      }

      int16_t list_index(list_t* list, void* element)
      {
      int16_t i;
      for (i = 0; i < list->length; i++) {
      if (list->element_match(list->elements[i], element)) {
      return i;
      }
      }
      return -1;
      }

      bool list_contains(list_t* list, void* element) {
      return (list_index(list, element) != -1);
      }

      bool list_empty(list_t* list)
      {
      return (list->length == 0);
      }






      beginner c reinventing-the-wheel






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      share|improve this question








      edited yesterday









      Reinderien

      3,832821




      3,832821










      asked yesterday









      Aidenhjj

      1,3712517




      1,3712517






















          5 Answers
          5






          active

          oldest

          votes


















          2














          You error on missing function pointers when you try and use them. You should error out when you create the list.



          Don't printf in library functions, even to stderr.



          uint16_t only allows 65k elements, this is really tiny for a list.



          You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.



          There is no way to index into the list or iterate over it.






          share|improve this answer





















          • Thanks for the tips. Re: "Don't printf in library functions" - can you expand on why? Should I be returning error codes or something?
            – Aidenhjj
            yesterday



















          2














          Consider using restrict



          ...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.



          Use a define instead of a variable



          This:



          extern const uint16_t default_capacity;


          isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define in your header will fix this.






          share|improve this answer





















          • "[restrict] requires more explanation than can reasonably go into this answer", no it really doesn't, restrict isn't voodo magic, it is a way for the programmer to tell the compiler "these pointers are un related, and point to different objects". What I said might have even been shorter than your own explanation that you couldn't explain it. Not to mention it can also hurt performance on certain platforms. For example, in CUDA, using restrict can cause register pressure and lower occupancy on SMs (though not always).
            – opa
            yesterday










          • @opa I didn't say it was voodoo; I said it can (and not will) improve performance; and I recommended that the OP consider adding this, rather than unconditionally recommending that it be added. You say that the topic is trivially explained, but then contradict this by saying that the behaviour is complex and platform-dependent. So I maintain my recommendation that the OP do further reading.
            – Reinderien
            yesterday










          • I literally explained it, the explanation was trivial, the consequences of using it are not trivial, but then again, literally nothing low level is going to be trivial with respect to determining performance for all platforms, even using inlined constants and instructions can cause instruction cache misses critically lowering performance, but the actual explanation of such ideas is fairly simple. In the time you've spent providing excuses and avoiding explaining something important that could help OP, you could have written up a short explanation of restrict.
            – opa
            yesterday










          • @opa but the subtleties around letting the compiler assume it are not that trivial.
            – ratchet freak
            yesterday



















          1














          What I see:



          Like this answer states you should not be printing as an recoverable error. If your program needs to crash, then you can print, but printing when execution of the program should continue will unexpectedly fill the output stream with stderr symbols that the end user has no easy control of stopping. Instead, use return codes and possibly provide your own error function that returns the proper string of characters that need to be printed based upon the error code. That way they can choose to check the error code, do nothing, fix the problem, or crash on their own volition.



          I'm not sure why you chose uint16_t as your list size type, but incase there are actually situations in which you want to do this, I would suggest instead using



          typedef uint16_t list_size_t;


          so you could potentially do something like:



          #if defined MY_UINT64_DEFINED_VAR
          typedef uint64_t list_size_t;
          #elif defined MY_UINT32_DEFINED_VAR
          typedef uint32_t list_size_t;
          #elif defined MY_UINT16_DEFINED_VAR
          typedef uint16_t list_size_t;
          #endif


          provided you can find a compiler variable or find the size of int or some other compile time definition to figure out the size type you want your system to use.



          You also need to be able to iterate through list elements. I suggest using a function like:



          void* list_get(list_size_t index)


          which would then return the pointer to the element at the given index.



          Another thing you might want to consider is namespace conflicts with:



          typedef struct list_s list_t 


          Because of the lack of namespaces in C, such names can conflict with other names within the same scope and lead to a whole bunch of odd errors that may or may not be hard to track down. list_t is such a generic name, I'm not sure it is appropriate to use directly here, you may want to not pollute the namespace with list_t, and instead keep it as struct list_s. However there is another solution to this problem that also solves other potential namespace conflicts.



          You may want to prefix all of your names with a sort of psuedo namespace specifier (which a lot of other C APIs do, like opengl, vulkan opencv's now defunct C api etc...)



          I would recommend even doing this on macros as well, as they have the same problem (and this practice is also standard).



          for example, lets say you decide to use "abc" as your pseudo namespace name. You would then change:



          bool    list_append(list_t* list, void* element);


          to:



          bool    abc_list_append(abc_list_t* list, void* element);


          yes, this is annoying, but if someone wants to use your library but wants multiple list types, or have multiple libraries called list but don't do the same thing, then they are out of luck. If you use a "pseudo namespace" then they can avoid many of these conflicts. If however, this is only supposed to be used internally in another project or is never going to be released to be used as its own library, you do not have to worry about name-spacing these components to other people, though you may still find conflicts on your own.






          share|improve this answer





























            1















            • Do not cast what malloc returns.



            • It is beneficial to take size of a variable, rather than a type.



                  list_t* list = malloc(sizeof *list);


              is immune to possible changes in type of list.



              Along the same line, calloc is preferable when allocating arrays. First, the allocated memory is in known state, and second, multiplication size * number may overflow. Consider



                  list->elements = calloc(initial_capacity, sizeof list->elements[0]);


            • list_delete doesn't free(list->elements).



            • list->elements[0] is never initialized. This would cause problems with list_delete. Similarly, list_delete does not touch the last element. Along the same line, list->elements[list->length] gives an impression of out of bounds access.



              An idiomatic way would be to assign the pointer first, and only then increment the length, e.g.



                  list->elements[list->length++] = element;



            • list_remove is unnecessarily complicated. Consider breaking it up, e.g.



                  i = list_index(list, element)

              if (i == -1) {
              return false;
              }

              while (i < list_length - 1) {
              list->elements[i] = list->elements[i+1];
              }


              I also recommend to factor the last loop out into a list_shift method.








            share|improve this answer





























              0














              In addition to list_get, as opa mentioned, and list_size / list_length to go with it, I would include a version of list_remove that takes an index instead of an element to compare to, for the fairly common scenario where you want to see if an element is in the list, possibly do something with it, and then delete it.



              int player_index = list_index(entity_list, "player");
              if(player_index == -1)
              {
              handle_no_player();
              }
              else
              {
              handle_player();
              list_remove_at(entity_list, player_index);
              }


              Also, since you're using a function pointer for equality comparison anyway, it would be easy to include a version that takes a predicate:



              bool is_on_fire(void *entity) { return ((game_entity*)entity)->on_fire; }
              int first_on_fire = list_index(entity_list, &is_on_fire);


              As the name first_on_fire indicates, the third issue is that if this is representing a general list rather than a set (meaning there can be duplicate elements), then you need a version of list_index that takes a starting index to search from, so that it's possible to find the second / third / nth instance of a given element.



              list_pop is an ambiguous name, since it's not apparent whether it works like a stack or a queue. list_pop_back would be more clear.



              A function that inserts into the middle of a list could be useful as well.






              share|improve this answer





















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                5 Answers
                5






                active

                oldest

                votes








                5 Answers
                5






                active

                oldest

                votes









                active

                oldest

                votes






                active

                oldest

                votes









                2














                You error on missing function pointers when you try and use them. You should error out when you create the list.



                Don't printf in library functions, even to stderr.



                uint16_t only allows 65k elements, this is really tiny for a list.



                You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.



                There is no way to index into the list or iterate over it.






                share|improve this answer





















                • Thanks for the tips. Re: "Don't printf in library functions" - can you expand on why? Should I be returning error codes or something?
                  – Aidenhjj
                  yesterday
















                2














                You error on missing function pointers when you try and use them. You should error out when you create the list.



                Don't printf in library functions, even to stderr.



                uint16_t only allows 65k elements, this is really tiny for a list.



                You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.



                There is no way to index into the list or iterate over it.






                share|improve this answer





















                • Thanks for the tips. Re: "Don't printf in library functions" - can you expand on why? Should I be returning error codes or something?
                  – Aidenhjj
                  yesterday














                2












                2








                2






                You error on missing function pointers when you try and use them. You should error out when you create the list.



                Don't printf in library functions, even to stderr.



                uint16_t only allows 65k elements, this is really tiny for a list.



                You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.



                There is no way to index into the list or iterate over it.






                share|improve this answer












                You error on missing function pointers when you try and use them. You should error out when you create the list.



                Don't printf in library functions, even to stderr.



                uint16_t only allows 65k elements, this is really tiny for a list.



                You don't allow NULL elements. Sometimes you want NULL elements in your list, it's a big reason why one would use a list of pointers instead of a list by value.



                There is no way to index into the list or iterate over it.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered yesterday









                ratchet freak

                11.6k1341




                11.6k1341












                • Thanks for the tips. Re: "Don't printf in library functions" - can you expand on why? Should I be returning error codes or something?
                  – Aidenhjj
                  yesterday


















                • Thanks for the tips. Re: "Don't printf in library functions" - can you expand on why? Should I be returning error codes or something?
                  – Aidenhjj
                  yesterday
















                Thanks for the tips. Re: "Don't printf in library functions" - can you expand on why? Should I be returning error codes or something?
                – Aidenhjj
                yesterday




                Thanks for the tips. Re: "Don't printf in library functions" - can you expand on why? Should I be returning error codes or something?
                – Aidenhjj
                yesterday













                2














                Consider using restrict



                ...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.



                Use a define instead of a variable



                This:



                extern const uint16_t default_capacity;


                isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define in your header will fix this.






                share|improve this answer





















                • "[restrict] requires more explanation than can reasonably go into this answer", no it really doesn't, restrict isn't voodo magic, it is a way for the programmer to tell the compiler "these pointers are un related, and point to different objects". What I said might have even been shorter than your own explanation that you couldn't explain it. Not to mention it can also hurt performance on certain platforms. For example, in CUDA, using restrict can cause register pressure and lower occupancy on SMs (though not always).
                  – opa
                  yesterday










                • @opa I didn't say it was voodoo; I said it can (and not will) improve performance; and I recommended that the OP consider adding this, rather than unconditionally recommending that it be added. You say that the topic is trivially explained, but then contradict this by saying that the behaviour is complex and platform-dependent. So I maintain my recommendation that the OP do further reading.
                  – Reinderien
                  yesterday










                • I literally explained it, the explanation was trivial, the consequences of using it are not trivial, but then again, literally nothing low level is going to be trivial with respect to determining performance for all platforms, even using inlined constants and instructions can cause instruction cache misses critically lowering performance, but the actual explanation of such ideas is fairly simple. In the time you've spent providing excuses and avoiding explaining something important that could help OP, you could have written up a short explanation of restrict.
                  – opa
                  yesterday










                • @opa but the subtleties around letting the compiler assume it are not that trivial.
                  – ratchet freak
                  yesterday
















                2














                Consider using restrict



                ...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.



                Use a define instead of a variable



                This:



                extern const uint16_t default_capacity;


                isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define in your header will fix this.






                share|improve this answer





















                • "[restrict] requires more explanation than can reasonably go into this answer", no it really doesn't, restrict isn't voodo magic, it is a way for the programmer to tell the compiler "these pointers are un related, and point to different objects". What I said might have even been shorter than your own explanation that you couldn't explain it. Not to mention it can also hurt performance on certain platforms. For example, in CUDA, using restrict can cause register pressure and lower occupancy on SMs (though not always).
                  – opa
                  yesterday










                • @opa I didn't say it was voodoo; I said it can (and not will) improve performance; and I recommended that the OP consider adding this, rather than unconditionally recommending that it be added. You say that the topic is trivially explained, but then contradict this by saying that the behaviour is complex and platform-dependent. So I maintain my recommendation that the OP do further reading.
                  – Reinderien
                  yesterday










                • I literally explained it, the explanation was trivial, the consequences of using it are not trivial, but then again, literally nothing low level is going to be trivial with respect to determining performance for all platforms, even using inlined constants and instructions can cause instruction cache misses critically lowering performance, but the actual explanation of such ideas is fairly simple. In the time you've spent providing excuses and avoiding explaining something important that could help OP, you could have written up a short explanation of restrict.
                  – opa
                  yesterday










                • @opa but the subtleties around letting the compiler assume it are not that trivial.
                  – ratchet freak
                  yesterday














                2












                2








                2






                Consider using restrict



                ...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.



                Use a define instead of a variable



                This:



                extern const uint16_t default_capacity;


                isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define in your header will fix this.






                share|improve this answer












                Consider using restrict



                ...on your pointer arguments. If you aren't familiar with this keyword, it requires more explanation than can reasonably go into this answer, so you'll have to do some reading, but - in short, it can help with performance.



                Use a define instead of a variable



                This:



                extern const uint16_t default_capacity;


                isn't terrible, but it hinders the compiler's capability to optimize based on known constants. Advanced compilers with "whole program optimization" that have an optimization stage between object compilation and link can figure this out, but older or naively configured compilers won't. Using a #define in your header will fix this.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered yesterday









                Reinderien

                3,832821




                3,832821












                • "[restrict] requires more explanation than can reasonably go into this answer", no it really doesn't, restrict isn't voodo magic, it is a way for the programmer to tell the compiler "these pointers are un related, and point to different objects". What I said might have even been shorter than your own explanation that you couldn't explain it. Not to mention it can also hurt performance on certain platforms. For example, in CUDA, using restrict can cause register pressure and lower occupancy on SMs (though not always).
                  – opa
                  yesterday










                • @opa I didn't say it was voodoo; I said it can (and not will) improve performance; and I recommended that the OP consider adding this, rather than unconditionally recommending that it be added. You say that the topic is trivially explained, but then contradict this by saying that the behaviour is complex and platform-dependent. So I maintain my recommendation that the OP do further reading.
                  – Reinderien
                  yesterday










                • I literally explained it, the explanation was trivial, the consequences of using it are not trivial, but then again, literally nothing low level is going to be trivial with respect to determining performance for all platforms, even using inlined constants and instructions can cause instruction cache misses critically lowering performance, but the actual explanation of such ideas is fairly simple. In the time you've spent providing excuses and avoiding explaining something important that could help OP, you could have written up a short explanation of restrict.
                  – opa
                  yesterday










                • @opa but the subtleties around letting the compiler assume it are not that trivial.
                  – ratchet freak
                  yesterday


















                • "[restrict] requires more explanation than can reasonably go into this answer", no it really doesn't, restrict isn't voodo magic, it is a way for the programmer to tell the compiler "these pointers are un related, and point to different objects". What I said might have even been shorter than your own explanation that you couldn't explain it. Not to mention it can also hurt performance on certain platforms. For example, in CUDA, using restrict can cause register pressure and lower occupancy on SMs (though not always).
                  – opa
                  yesterday










                • @opa I didn't say it was voodoo; I said it can (and not will) improve performance; and I recommended that the OP consider adding this, rather than unconditionally recommending that it be added. You say that the topic is trivially explained, but then contradict this by saying that the behaviour is complex and platform-dependent. So I maintain my recommendation that the OP do further reading.
                  – Reinderien
                  yesterday










                • I literally explained it, the explanation was trivial, the consequences of using it are not trivial, but then again, literally nothing low level is going to be trivial with respect to determining performance for all platforms, even using inlined constants and instructions can cause instruction cache misses critically lowering performance, but the actual explanation of such ideas is fairly simple. In the time you've spent providing excuses and avoiding explaining something important that could help OP, you could have written up a short explanation of restrict.
                  – opa
                  yesterday










                • @opa but the subtleties around letting the compiler assume it are not that trivial.
                  – ratchet freak
                  yesterday
















                "[restrict] requires more explanation than can reasonably go into this answer", no it really doesn't, restrict isn't voodo magic, it is a way for the programmer to tell the compiler "these pointers are un related, and point to different objects". What I said might have even been shorter than your own explanation that you couldn't explain it. Not to mention it can also hurt performance on certain platforms. For example, in CUDA, using restrict can cause register pressure and lower occupancy on SMs (though not always).
                – opa
                yesterday




                "[restrict] requires more explanation than can reasonably go into this answer", no it really doesn't, restrict isn't voodo magic, it is a way for the programmer to tell the compiler "these pointers are un related, and point to different objects". What I said might have even been shorter than your own explanation that you couldn't explain it. Not to mention it can also hurt performance on certain platforms. For example, in CUDA, using restrict can cause register pressure and lower occupancy on SMs (though not always).
                – opa
                yesterday












                @opa I didn't say it was voodoo; I said it can (and not will) improve performance; and I recommended that the OP consider adding this, rather than unconditionally recommending that it be added. You say that the topic is trivially explained, but then contradict this by saying that the behaviour is complex and platform-dependent. So I maintain my recommendation that the OP do further reading.
                – Reinderien
                yesterday




                @opa I didn't say it was voodoo; I said it can (and not will) improve performance; and I recommended that the OP consider adding this, rather than unconditionally recommending that it be added. You say that the topic is trivially explained, but then contradict this by saying that the behaviour is complex and platform-dependent. So I maintain my recommendation that the OP do further reading.
                – Reinderien
                yesterday












                I literally explained it, the explanation was trivial, the consequences of using it are not trivial, but then again, literally nothing low level is going to be trivial with respect to determining performance for all platforms, even using inlined constants and instructions can cause instruction cache misses critically lowering performance, but the actual explanation of such ideas is fairly simple. In the time you've spent providing excuses and avoiding explaining something important that could help OP, you could have written up a short explanation of restrict.
                – opa
                yesterday




                I literally explained it, the explanation was trivial, the consequences of using it are not trivial, but then again, literally nothing low level is going to be trivial with respect to determining performance for all platforms, even using inlined constants and instructions can cause instruction cache misses critically lowering performance, but the actual explanation of such ideas is fairly simple. In the time you've spent providing excuses and avoiding explaining something important that could help OP, you could have written up a short explanation of restrict.
                – opa
                yesterday












                @opa but the subtleties around letting the compiler assume it are not that trivial.
                – ratchet freak
                yesterday




                @opa but the subtleties around letting the compiler assume it are not that trivial.
                – ratchet freak
                yesterday











                1














                What I see:



                Like this answer states you should not be printing as an recoverable error. If your program needs to crash, then you can print, but printing when execution of the program should continue will unexpectedly fill the output stream with stderr symbols that the end user has no easy control of stopping. Instead, use return codes and possibly provide your own error function that returns the proper string of characters that need to be printed based upon the error code. That way they can choose to check the error code, do nothing, fix the problem, or crash on their own volition.



                I'm not sure why you chose uint16_t as your list size type, but incase there are actually situations in which you want to do this, I would suggest instead using



                typedef uint16_t list_size_t;


                so you could potentially do something like:



                #if defined MY_UINT64_DEFINED_VAR
                typedef uint64_t list_size_t;
                #elif defined MY_UINT32_DEFINED_VAR
                typedef uint32_t list_size_t;
                #elif defined MY_UINT16_DEFINED_VAR
                typedef uint16_t list_size_t;
                #endif


                provided you can find a compiler variable or find the size of int or some other compile time definition to figure out the size type you want your system to use.



                You also need to be able to iterate through list elements. I suggest using a function like:



                void* list_get(list_size_t index)


                which would then return the pointer to the element at the given index.



                Another thing you might want to consider is namespace conflicts with:



                typedef struct list_s list_t 


                Because of the lack of namespaces in C, such names can conflict with other names within the same scope and lead to a whole bunch of odd errors that may or may not be hard to track down. list_t is such a generic name, I'm not sure it is appropriate to use directly here, you may want to not pollute the namespace with list_t, and instead keep it as struct list_s. However there is another solution to this problem that also solves other potential namespace conflicts.



                You may want to prefix all of your names with a sort of psuedo namespace specifier (which a lot of other C APIs do, like opengl, vulkan opencv's now defunct C api etc...)



                I would recommend even doing this on macros as well, as they have the same problem (and this practice is also standard).



                for example, lets say you decide to use "abc" as your pseudo namespace name. You would then change:



                bool    list_append(list_t* list, void* element);


                to:



                bool    abc_list_append(abc_list_t* list, void* element);


                yes, this is annoying, but if someone wants to use your library but wants multiple list types, or have multiple libraries called list but don't do the same thing, then they are out of luck. If you use a "pseudo namespace" then they can avoid many of these conflicts. If however, this is only supposed to be used internally in another project or is never going to be released to be used as its own library, you do not have to worry about name-spacing these components to other people, though you may still find conflicts on your own.






                share|improve this answer


























                  1














                  What I see:



                  Like this answer states you should not be printing as an recoverable error. If your program needs to crash, then you can print, but printing when execution of the program should continue will unexpectedly fill the output stream with stderr symbols that the end user has no easy control of stopping. Instead, use return codes and possibly provide your own error function that returns the proper string of characters that need to be printed based upon the error code. That way they can choose to check the error code, do nothing, fix the problem, or crash on their own volition.



                  I'm not sure why you chose uint16_t as your list size type, but incase there are actually situations in which you want to do this, I would suggest instead using



                  typedef uint16_t list_size_t;


                  so you could potentially do something like:



                  #if defined MY_UINT64_DEFINED_VAR
                  typedef uint64_t list_size_t;
                  #elif defined MY_UINT32_DEFINED_VAR
                  typedef uint32_t list_size_t;
                  #elif defined MY_UINT16_DEFINED_VAR
                  typedef uint16_t list_size_t;
                  #endif


                  provided you can find a compiler variable or find the size of int or some other compile time definition to figure out the size type you want your system to use.



                  You also need to be able to iterate through list elements. I suggest using a function like:



                  void* list_get(list_size_t index)


                  which would then return the pointer to the element at the given index.



                  Another thing you might want to consider is namespace conflicts with:



                  typedef struct list_s list_t 


                  Because of the lack of namespaces in C, such names can conflict with other names within the same scope and lead to a whole bunch of odd errors that may or may not be hard to track down. list_t is such a generic name, I'm not sure it is appropriate to use directly here, you may want to not pollute the namespace with list_t, and instead keep it as struct list_s. However there is another solution to this problem that also solves other potential namespace conflicts.



                  You may want to prefix all of your names with a sort of psuedo namespace specifier (which a lot of other C APIs do, like opengl, vulkan opencv's now defunct C api etc...)



                  I would recommend even doing this on macros as well, as they have the same problem (and this practice is also standard).



                  for example, lets say you decide to use "abc" as your pseudo namespace name. You would then change:



                  bool    list_append(list_t* list, void* element);


                  to:



                  bool    abc_list_append(abc_list_t* list, void* element);


                  yes, this is annoying, but if someone wants to use your library but wants multiple list types, or have multiple libraries called list but don't do the same thing, then they are out of luck. If you use a "pseudo namespace" then they can avoid many of these conflicts. If however, this is only supposed to be used internally in another project or is never going to be released to be used as its own library, you do not have to worry about name-spacing these components to other people, though you may still find conflicts on your own.






                  share|improve this answer
























                    1












                    1








                    1






                    What I see:



                    Like this answer states you should not be printing as an recoverable error. If your program needs to crash, then you can print, but printing when execution of the program should continue will unexpectedly fill the output stream with stderr symbols that the end user has no easy control of stopping. Instead, use return codes and possibly provide your own error function that returns the proper string of characters that need to be printed based upon the error code. That way they can choose to check the error code, do nothing, fix the problem, or crash on their own volition.



                    I'm not sure why you chose uint16_t as your list size type, but incase there are actually situations in which you want to do this, I would suggest instead using



                    typedef uint16_t list_size_t;


                    so you could potentially do something like:



                    #if defined MY_UINT64_DEFINED_VAR
                    typedef uint64_t list_size_t;
                    #elif defined MY_UINT32_DEFINED_VAR
                    typedef uint32_t list_size_t;
                    #elif defined MY_UINT16_DEFINED_VAR
                    typedef uint16_t list_size_t;
                    #endif


                    provided you can find a compiler variable or find the size of int or some other compile time definition to figure out the size type you want your system to use.



                    You also need to be able to iterate through list elements. I suggest using a function like:



                    void* list_get(list_size_t index)


                    which would then return the pointer to the element at the given index.



                    Another thing you might want to consider is namespace conflicts with:



                    typedef struct list_s list_t 


                    Because of the lack of namespaces in C, such names can conflict with other names within the same scope and lead to a whole bunch of odd errors that may or may not be hard to track down. list_t is such a generic name, I'm not sure it is appropriate to use directly here, you may want to not pollute the namespace with list_t, and instead keep it as struct list_s. However there is another solution to this problem that also solves other potential namespace conflicts.



                    You may want to prefix all of your names with a sort of psuedo namespace specifier (which a lot of other C APIs do, like opengl, vulkan opencv's now defunct C api etc...)



                    I would recommend even doing this on macros as well, as they have the same problem (and this practice is also standard).



                    for example, lets say you decide to use "abc" as your pseudo namespace name. You would then change:



                    bool    list_append(list_t* list, void* element);


                    to:



                    bool    abc_list_append(abc_list_t* list, void* element);


                    yes, this is annoying, but if someone wants to use your library but wants multiple list types, or have multiple libraries called list but don't do the same thing, then they are out of luck. If you use a "pseudo namespace" then they can avoid many of these conflicts. If however, this is only supposed to be used internally in another project or is never going to be released to be used as its own library, you do not have to worry about name-spacing these components to other people, though you may still find conflicts on your own.






                    share|improve this answer












                    What I see:



                    Like this answer states you should not be printing as an recoverable error. If your program needs to crash, then you can print, but printing when execution of the program should continue will unexpectedly fill the output stream with stderr symbols that the end user has no easy control of stopping. Instead, use return codes and possibly provide your own error function that returns the proper string of characters that need to be printed based upon the error code. That way they can choose to check the error code, do nothing, fix the problem, or crash on their own volition.



                    I'm not sure why you chose uint16_t as your list size type, but incase there are actually situations in which you want to do this, I would suggest instead using



                    typedef uint16_t list_size_t;


                    so you could potentially do something like:



                    #if defined MY_UINT64_DEFINED_VAR
                    typedef uint64_t list_size_t;
                    #elif defined MY_UINT32_DEFINED_VAR
                    typedef uint32_t list_size_t;
                    #elif defined MY_UINT16_DEFINED_VAR
                    typedef uint16_t list_size_t;
                    #endif


                    provided you can find a compiler variable or find the size of int or some other compile time definition to figure out the size type you want your system to use.



                    You also need to be able to iterate through list elements. I suggest using a function like:



                    void* list_get(list_size_t index)


                    which would then return the pointer to the element at the given index.



                    Another thing you might want to consider is namespace conflicts with:



                    typedef struct list_s list_t 


                    Because of the lack of namespaces in C, such names can conflict with other names within the same scope and lead to a whole bunch of odd errors that may or may not be hard to track down. list_t is such a generic name, I'm not sure it is appropriate to use directly here, you may want to not pollute the namespace with list_t, and instead keep it as struct list_s. However there is another solution to this problem that also solves other potential namespace conflicts.



                    You may want to prefix all of your names with a sort of psuedo namespace specifier (which a lot of other C APIs do, like opengl, vulkan opencv's now defunct C api etc...)



                    I would recommend even doing this on macros as well, as they have the same problem (and this practice is also standard).



                    for example, lets say you decide to use "abc" as your pseudo namespace name. You would then change:



                    bool    list_append(list_t* list, void* element);


                    to:



                    bool    abc_list_append(abc_list_t* list, void* element);


                    yes, this is annoying, but if someone wants to use your library but wants multiple list types, or have multiple libraries called list but don't do the same thing, then they are out of luck. If you use a "pseudo namespace" then they can avoid many of these conflicts. If however, this is only supposed to be used internally in another project or is never going to be released to be used as its own library, you do not have to worry about name-spacing these components to other people, though you may still find conflicts on your own.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered yesterday









                    opa

                    25117




                    25117























                        1















                        • Do not cast what malloc returns.



                        • It is beneficial to take size of a variable, rather than a type.



                              list_t* list = malloc(sizeof *list);


                          is immune to possible changes in type of list.



                          Along the same line, calloc is preferable when allocating arrays. First, the allocated memory is in known state, and second, multiplication size * number may overflow. Consider



                              list->elements = calloc(initial_capacity, sizeof list->elements[0]);


                        • list_delete doesn't free(list->elements).



                        • list->elements[0] is never initialized. This would cause problems with list_delete. Similarly, list_delete does not touch the last element. Along the same line, list->elements[list->length] gives an impression of out of bounds access.



                          An idiomatic way would be to assign the pointer first, and only then increment the length, e.g.



                              list->elements[list->length++] = element;



                        • list_remove is unnecessarily complicated. Consider breaking it up, e.g.



                              i = list_index(list, element)

                          if (i == -1) {
                          return false;
                          }

                          while (i < list_length - 1) {
                          list->elements[i] = list->elements[i+1];
                          }


                          I also recommend to factor the last loop out into a list_shift method.








                        share|improve this answer


























                          1















                          • Do not cast what malloc returns.



                          • It is beneficial to take size of a variable, rather than a type.



                                list_t* list = malloc(sizeof *list);


                            is immune to possible changes in type of list.



                            Along the same line, calloc is preferable when allocating arrays. First, the allocated memory is in known state, and second, multiplication size * number may overflow. Consider



                                list->elements = calloc(initial_capacity, sizeof list->elements[0]);


                          • list_delete doesn't free(list->elements).



                          • list->elements[0] is never initialized. This would cause problems with list_delete. Similarly, list_delete does not touch the last element. Along the same line, list->elements[list->length] gives an impression of out of bounds access.



                            An idiomatic way would be to assign the pointer first, and only then increment the length, e.g.



                                list->elements[list->length++] = element;



                          • list_remove is unnecessarily complicated. Consider breaking it up, e.g.



                                i = list_index(list, element)

                            if (i == -1) {
                            return false;
                            }

                            while (i < list_length - 1) {
                            list->elements[i] = list->elements[i+1];
                            }


                            I also recommend to factor the last loop out into a list_shift method.








                          share|improve this answer
























                            1












                            1








                            1







                            • Do not cast what malloc returns.



                            • It is beneficial to take size of a variable, rather than a type.



                                  list_t* list = malloc(sizeof *list);


                              is immune to possible changes in type of list.



                              Along the same line, calloc is preferable when allocating arrays. First, the allocated memory is in known state, and second, multiplication size * number may overflow. Consider



                                  list->elements = calloc(initial_capacity, sizeof list->elements[0]);


                            • list_delete doesn't free(list->elements).



                            • list->elements[0] is never initialized. This would cause problems with list_delete. Similarly, list_delete does not touch the last element. Along the same line, list->elements[list->length] gives an impression of out of bounds access.



                              An idiomatic way would be to assign the pointer first, and only then increment the length, e.g.



                                  list->elements[list->length++] = element;



                            • list_remove is unnecessarily complicated. Consider breaking it up, e.g.



                                  i = list_index(list, element)

                              if (i == -1) {
                              return false;
                              }

                              while (i < list_length - 1) {
                              list->elements[i] = list->elements[i+1];
                              }


                              I also recommend to factor the last loop out into a list_shift method.








                            share|improve this answer













                            • Do not cast what malloc returns.



                            • It is beneficial to take size of a variable, rather than a type.



                                  list_t* list = malloc(sizeof *list);


                              is immune to possible changes in type of list.



                              Along the same line, calloc is preferable when allocating arrays. First, the allocated memory is in known state, and second, multiplication size * number may overflow. Consider



                                  list->elements = calloc(initial_capacity, sizeof list->elements[0]);


                            • list_delete doesn't free(list->elements).



                            • list->elements[0] is never initialized. This would cause problems with list_delete. Similarly, list_delete does not touch the last element. Along the same line, list->elements[list->length] gives an impression of out of bounds access.



                              An idiomatic way would be to assign the pointer first, and only then increment the length, e.g.



                                  list->elements[list->length++] = element;



                            • list_remove is unnecessarily complicated. Consider breaking it up, e.g.



                                  i = list_index(list, element)

                              if (i == -1) {
                              return false;
                              }

                              while (i < list_length - 1) {
                              list->elements[i] = list->elements[i+1];
                              }


                              I also recommend to factor the last loop out into a list_shift method.









                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered yesterday









                            vnp

                            38.6k13097




                            38.6k13097























                                0














                                In addition to list_get, as opa mentioned, and list_size / list_length to go with it, I would include a version of list_remove that takes an index instead of an element to compare to, for the fairly common scenario where you want to see if an element is in the list, possibly do something with it, and then delete it.



                                int player_index = list_index(entity_list, "player");
                                if(player_index == -1)
                                {
                                handle_no_player();
                                }
                                else
                                {
                                handle_player();
                                list_remove_at(entity_list, player_index);
                                }


                                Also, since you're using a function pointer for equality comparison anyway, it would be easy to include a version that takes a predicate:



                                bool is_on_fire(void *entity) { return ((game_entity*)entity)->on_fire; }
                                int first_on_fire = list_index(entity_list, &is_on_fire);


                                As the name first_on_fire indicates, the third issue is that if this is representing a general list rather than a set (meaning there can be duplicate elements), then you need a version of list_index that takes a starting index to search from, so that it's possible to find the second / third / nth instance of a given element.



                                list_pop is an ambiguous name, since it's not apparent whether it works like a stack or a queue. list_pop_back would be more clear.



                                A function that inserts into the middle of a list could be useful as well.






                                share|improve this answer


























                                  0














                                  In addition to list_get, as opa mentioned, and list_size / list_length to go with it, I would include a version of list_remove that takes an index instead of an element to compare to, for the fairly common scenario where you want to see if an element is in the list, possibly do something with it, and then delete it.



                                  int player_index = list_index(entity_list, "player");
                                  if(player_index == -1)
                                  {
                                  handle_no_player();
                                  }
                                  else
                                  {
                                  handle_player();
                                  list_remove_at(entity_list, player_index);
                                  }


                                  Also, since you're using a function pointer for equality comparison anyway, it would be easy to include a version that takes a predicate:



                                  bool is_on_fire(void *entity) { return ((game_entity*)entity)->on_fire; }
                                  int first_on_fire = list_index(entity_list, &is_on_fire);


                                  As the name first_on_fire indicates, the third issue is that if this is representing a general list rather than a set (meaning there can be duplicate elements), then you need a version of list_index that takes a starting index to search from, so that it's possible to find the second / third / nth instance of a given element.



                                  list_pop is an ambiguous name, since it's not apparent whether it works like a stack or a queue. list_pop_back would be more clear.



                                  A function that inserts into the middle of a list could be useful as well.






                                  share|improve this answer
























                                    0












                                    0








                                    0






                                    In addition to list_get, as opa mentioned, and list_size / list_length to go with it, I would include a version of list_remove that takes an index instead of an element to compare to, for the fairly common scenario where you want to see if an element is in the list, possibly do something with it, and then delete it.



                                    int player_index = list_index(entity_list, "player");
                                    if(player_index == -1)
                                    {
                                    handle_no_player();
                                    }
                                    else
                                    {
                                    handle_player();
                                    list_remove_at(entity_list, player_index);
                                    }


                                    Also, since you're using a function pointer for equality comparison anyway, it would be easy to include a version that takes a predicate:



                                    bool is_on_fire(void *entity) { return ((game_entity*)entity)->on_fire; }
                                    int first_on_fire = list_index(entity_list, &is_on_fire);


                                    As the name first_on_fire indicates, the third issue is that if this is representing a general list rather than a set (meaning there can be duplicate elements), then you need a version of list_index that takes a starting index to search from, so that it's possible to find the second / third / nth instance of a given element.



                                    list_pop is an ambiguous name, since it's not apparent whether it works like a stack or a queue. list_pop_back would be more clear.



                                    A function that inserts into the middle of a list could be useful as well.






                                    share|improve this answer












                                    In addition to list_get, as opa mentioned, and list_size / list_length to go with it, I would include a version of list_remove that takes an index instead of an element to compare to, for the fairly common scenario where you want to see if an element is in the list, possibly do something with it, and then delete it.



                                    int player_index = list_index(entity_list, "player");
                                    if(player_index == -1)
                                    {
                                    handle_no_player();
                                    }
                                    else
                                    {
                                    handle_player();
                                    list_remove_at(entity_list, player_index);
                                    }


                                    Also, since you're using a function pointer for equality comparison anyway, it would be easy to include a version that takes a predicate:



                                    bool is_on_fire(void *entity) { return ((game_entity*)entity)->on_fire; }
                                    int first_on_fire = list_index(entity_list, &is_on_fire);


                                    As the name first_on_fire indicates, the third issue is that if this is representing a general list rather than a set (meaning there can be duplicate elements), then you need a version of list_index that takes a starting index to search from, so that it's possible to find the second / third / nth instance of a given element.



                                    list_pop is an ambiguous name, since it's not apparent whether it works like a stack or a queue. list_pop_back would be more clear.



                                    A function that inserts into the middle of a list could be useful as well.







                                    share|improve this answer












                                    share|improve this answer



                                    share|improve this answer










                                    answered yesterday









                                    Errorsatz

                                    6537




                                    6537






























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